gameengine physics: removing triangle mesh collision option for character controllers
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@@ -508,7 +508,9 @@ static EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C),
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EnumPropertyItem *item = NULL;
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EnumPropertyItem *item = NULL;
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int totitem = 0;
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int totitem = 0;
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
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if (ob->body_type != OB_BODY_TYPE_CHARACTER) {
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
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}
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
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if (ob->body_type != OB_BODY_TYPE_SOFT) {
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if (ob->body_type != OB_BODY_TYPE_SOFT) {
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