Edit Mesh Mode: Increase Face dot Z bias

This commit is contained in:
2018-09-21 15:44:52 +02:00
parent 37fea2c0f0
commit d2dba449fe

View File

@@ -18,7 +18,7 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Bias Facedot Z position in clipspace. */
gl_Position.z -= 0.0002;
gl_Position.z -= 0.00035;
gl_PointSize = sizeFaceDot;
isSelected = int(norAndFlag.w);
#ifdef VERTEX_FACING