Edit Mesh Mode: Increase Face dot Z bias
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@@ -18,7 +18,7 @@ void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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/* Bias Facedot Z position in clipspace. */
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gl_Position.z -= 0.0002;
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gl_Position.z -= 0.00035;
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gl_PointSize = sizeFaceDot;
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isSelected = int(norAndFlag.w);
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#ifdef VERTEX_FACING
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