used py error checking tools to fix some bugs & make pep8 corrections
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		| @@ -21,19 +21,17 @@ import bpy | ||||
|  | ||||
| narrowui = 180 | ||||
|  | ||||
|  | ||||
| class RenderButtonsPanel(bpy.types.Panel): | ||||
|     bl_space_type = 'PROPERTIES' | ||||
|     bl_region_type = 'WINDOW' | ||||
|     bl_context = "render" | ||||
|     # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here | ||||
|  | ||||
|      | ||||
|  | ||||
|     def poll(self, context): | ||||
|         rd = context.scene.render_data | ||||
|         return (context.scene and rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES) | ||||
|     | ||||
|      | ||||
|  | ||||
|  | ||||
| class RENDER_PT_render(RenderButtonsPanel): | ||||
|     bl_label = "Render" | ||||
| @@ -44,12 +42,12 @@ class RENDER_PT_render(RenderButtonsPanel): | ||||
|  | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|          | ||||
|  | ||||
|         col = split.column() | ||||
|         col.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL') | ||||
|          | ||||
|  | ||||
|         if col2: | ||||
|             col = split.column() | ||||
|         col.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION') | ||||
| @@ -68,7 +66,7 @@ class RENDER_PT_layers(RenderButtonsPanel): | ||||
|         scene = context.scene | ||||
|         rd = scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         row = layout.row() | ||||
|         row.template_list(rd, "layers", rd, "active_layer_index", rows=2) | ||||
|  | ||||
| @@ -164,7 +162,7 @@ class RENDER_PT_shading(RenderButtonsPanel): | ||||
|  | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|  | ||||
|         col = split.column() | ||||
| @@ -172,7 +170,7 @@ class RENDER_PT_shading(RenderButtonsPanel): | ||||
|         col.itemR(rd, "render_shadows", text="Shadows") | ||||
|         col.itemR(rd, "render_sss", text="Subsurface Scattering") | ||||
|         col.itemR(rd, "render_envmaps", text="Environment Map") | ||||
|          | ||||
|  | ||||
|         if col2: | ||||
|             col = split.column() | ||||
|         col.itemR(rd, "render_raytracing", text="Ray Tracing") | ||||
| @@ -190,7 +188,7 @@ class RENDER_PT_performance(RenderButtonsPanel): | ||||
|  | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|  | ||||
|         col = split.column(align=True) | ||||
| @@ -230,10 +228,10 @@ class RENDER_PT_post_processing(RenderButtonsPanel): | ||||
|  | ||||
|     def draw(self, context): | ||||
|         layout = self.layout | ||||
|          | ||||
|  | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|  | ||||
|         col = split.column() | ||||
| @@ -273,10 +271,10 @@ class RENDER_PT_output(RenderButtonsPanel): | ||||
|  | ||||
|     def draw(self, context): | ||||
|         layout = self.layout | ||||
|          | ||||
|  | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         layout.itemR(rd, "output_path", text="") | ||||
|  | ||||
|         split = layout.split() | ||||
| @@ -300,13 +298,13 @@ class RENDER_PT_output(RenderButtonsPanel): | ||||
|             col = split.column() | ||||
|             col.itemL(text="Codec:") | ||||
|             col.itemR(rd, "exr_codec", text="") | ||||
|              | ||||
|  | ||||
|             if col2: | ||||
|                 subsplit = split.split() | ||||
|                 col = subsplit.column() | ||||
|             col.itemR(rd, "exr_half") | ||||
|             col.itemR(rd, "exr_zbuf") | ||||
|              | ||||
|  | ||||
|             if col2: | ||||
|                 col = subsplit.column() | ||||
|             col.itemR(rd, "exr_preview") | ||||
| @@ -389,7 +387,7 @@ class RENDER_PT_encoding(RenderButtonsPanel): | ||||
|         col = split.column() | ||||
|         col.itemR(rd, "ffmpeg_audio_bitrate") | ||||
|         col.itemR(rd, "ffmpeg_audio_mixrate") | ||||
|          | ||||
|  | ||||
|         if col2: | ||||
|             col = split.column() | ||||
|         col.itemR(rd, "ffmpeg_multiplex_audio") | ||||
| @@ -411,7 +409,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel): | ||||
|         rd = context.scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|         layout.active = rd.antialiasing | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|  | ||||
|         col = split.column() | ||||
| @@ -434,7 +432,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel): | ||||
|         scene = context.scene | ||||
|         rd = scene.render_data | ||||
|         col2 = context.region.width > narrowui | ||||
|          | ||||
|  | ||||
|         split = layout.split() | ||||
|  | ||||
|         col = split.column() | ||||
| @@ -461,7 +459,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel): | ||||
|         sub.itemR(scene, "start_frame", text="Start") | ||||
|         sub.itemR(scene, "end_frame", text="End") | ||||
|         sub.itemR(scene, "frame_step", text="Step") | ||||
|          | ||||
|  | ||||
|         sub = col.column(align=True) | ||||
|         sub.itemL(text="Frame Rate:") | ||||
|         sub.itemR(rd, "fps") | ||||
|   | ||||
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