used py error checking tools to fix some bugs & make pep8 corrections
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@@ -21,19 +21,17 @@ import bpy
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narrowui = 180
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class RenderButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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def poll(self, context):
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rd = context.scene.render_data
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return (context.scene and rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES)
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class RENDER_PT_render(RenderButtonsPanel):
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bl_label = "Render"
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@@ -44,12 +42,12 @@ class RENDER_PT_render(RenderButtonsPanel):
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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col.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
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if col2:
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col = split.column()
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col.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
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@@ -68,7 +66,7 @@ class RENDER_PT_layers(RenderButtonsPanel):
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scene = context.scene
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rd = scene.render_data
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col2 = context.region.width > narrowui
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row = layout.row()
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row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
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@@ -164,7 +162,7 @@ class RENDER_PT_shading(RenderButtonsPanel):
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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@@ -172,7 +170,7 @@ class RENDER_PT_shading(RenderButtonsPanel):
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col.itemR(rd, "render_shadows", text="Shadows")
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col.itemR(rd, "render_sss", text="Subsurface Scattering")
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col.itemR(rd, "render_envmaps", text="Environment Map")
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if col2:
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col = split.column()
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col.itemR(rd, "render_raytracing", text="Ray Tracing")
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@@ -190,7 +188,7 @@ class RENDER_PT_performance(RenderButtonsPanel):
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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split = layout.split()
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col = split.column(align=True)
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@@ -230,10 +228,10 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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@@ -273,10 +271,10 @@ class RENDER_PT_output(RenderButtonsPanel):
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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layout.itemR(rd, "output_path", text="")
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split = layout.split()
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@@ -300,13 +298,13 @@ class RENDER_PT_output(RenderButtonsPanel):
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col = split.column()
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col.itemL(text="Codec:")
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col.itemR(rd, "exr_codec", text="")
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if col2:
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subsplit = split.split()
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col = subsplit.column()
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col.itemR(rd, "exr_half")
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col.itemR(rd, "exr_zbuf")
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if col2:
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col = subsplit.column()
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col.itemR(rd, "exr_preview")
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@@ -389,7 +387,7 @@ class RENDER_PT_encoding(RenderButtonsPanel):
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col = split.column()
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col.itemR(rd, "ffmpeg_audio_bitrate")
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col.itemR(rd, "ffmpeg_audio_mixrate")
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if col2:
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col = split.column()
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col.itemR(rd, "ffmpeg_multiplex_audio")
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@@ -411,7 +409,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
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rd = context.scene.render_data
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col2 = context.region.width > narrowui
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layout.active = rd.antialiasing
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split = layout.split()
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col = split.column()
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@@ -434,7 +432,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
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scene = context.scene
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rd = scene.render_data
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col2 = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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@@ -461,7 +459,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
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sub.itemR(scene, "start_frame", text="Start")
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sub.itemR(scene, "end_frame", text="End")
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sub.itemR(scene, "frame_step", text="Step")
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sub = col.column(align=True)
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sub.itemL(text="Frame Rate:")
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sub.itemR(rd, "fps")
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