Overlay: Port image empty shader to use shaderCreateInfo
This should have no functional changes.
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@@ -16,6 +16,18 @@ void view_clipping_distances(vec3 wpos)
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# endif
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}
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void view_clipping_distances_bypass()
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{
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# ifdef USE_WORLD_CLIP_PLANES
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 1.0;
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gl_ClipDistance[2] = 1.0;
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gl_ClipDistance[3] = 1.0;
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gl_ClipDistance[4] = 1.0;
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gl_ClipDistance[5] = 1.0;
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# endif
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}
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/* Kept as define for compiler compatibility. */
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# ifdef USE_WORLD_CLIP_PLANES
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# define view_clipping_distances_set(c) \
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