Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading

The correct fix would be to avoid all those hacks but this is needed if
we want to be able to parallelize object vbo extractions.
This commit is contained in:
2019-08-21 15:53:57 +02:00
parent 8a11e70252
commit d357e7b065

View File

@@ -1088,6 +1088,25 @@ void DRW_mesh_batch_cache_create_requested(
}
}
/* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's
* index ranges initialized. So discard ibo.tris in order to recreate it. */
if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
{
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
}
/* Clear all batches that reference ibo.tris. */
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces);
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS |
MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES);
}
/* Second chance to early out */
if ((batch_requested & ~cache->batch_ready) == 0) {
#ifdef DEBUG