SCons build system files added.

You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* Windows (jesterKing)
  - builds with quicktime (optional)
  - builds with openal (optional)
  - builds with international support (optional)
  - Use the DOS box to build
  - builds with precompiled libraries
* Irix (Hos)
  - Uses default Irix compiler
  - Not all optimization levels correct yet
  - options for quicktime, openal and international disabled
  - builds with precompiled libraries
* Cygwin (me)
  - has a problem in the linking stage
  - uses free build tools (gcc)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* MacOS (sgefant)
  - builds with quicktime (optional)
  - options for openal and international disabled
  - builds a nice bundle
  - builds with precompiled libraries

Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
      optional parts are only to be enabled by directly setting 'true' or
      'false' in the SConstruct file. This needs to be moved to a user config
      file. Also, the .o/.obj files are stored in the source tree. This needs
      to be fixed as well.
      The game engine is not yet built.
This commit is contained in:
2004-01-04 21:11:59 +00:00
parent 2572db0bf0
commit d3e1fc8870
36 changed files with 1423 additions and 0 deletions

View File

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python_env = Environment ()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
Import ('extra_includes')
python_env.Append (CCFLAGS = cflags)
python_env.Append (CXXFLAGS = cxxflags)
python_env.Append (CPPDEFINES = defines)
source_files = ['BPY_interface.c',
'api2_2x/Blender.c',
'api2_2x/Sys.c',
'api2_2x/Registry.c',
'api2_2x/Scene.c',
'api2_2x/Types.c',
'api2_2x/Object.c',
'api2_2x/NMesh.c',
'api2_2x/Material.c',
'api2_2x/Camera.c',
'api2_2x/World.c',
'api2_2x/Lamp.c',
'api2_2x/Lattice.c',
'api2_2x/Curve.c',
'api2_2x/Armature.c',
'api2_2x/Bone.c',
'api2_2x/Ipo.c',
'api2_2x/Ipocurve.c',
'api2_2x/BezTriple.c',
'api2_2x/Metaball.c',
'api2_2x/Effect.c',
'api2_2x/Particle.c',
'api2_2x/Wave.c',
'api2_2x/Build.c',
'api2_2x/Image.c',
'api2_2x/Window.c',
'api2_2x/Draw.c',
'api2_2x/BGL.c',
'api2_2x/Text.c',
'api2_2x/Texture.c',
'api2_2x/MTex.c',
'api2_2x/vector.c',
'api2_2x/constant.c',
'api2_2x/matrix.c',
'api2_2x/rgbTuple.c',
'api2_2x/gen_utils.c',
'api2_2x/EXPP_interface.c']
python_env.Append (CPPPATH = ['api2_2x',
'../blenkernel',
'../blenlib',
'../makesdna',
'#/intern/guardedalloc',
'#/intern/bmfont',
'../imbuf',
'../include',
python_include])
python_env.Append (CPPPATH = extra_includes)
python_env.Library (target='#/lib/blender_python', source=source_files)