UI: add material settings in shader editor sidebar.
Differential Revision: https://developer.blender.org/D3926
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@@ -27,6 +27,10 @@ from .properties_grease_pencil_common import (
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AnnotationDataPanel,
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GreasePencilToolsPanel,
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)
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from .properties_material import (
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EEVEE_MATERIAL_PT_settings,
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MATERIAL_PT_viewport
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)
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class NODE_HT_header(Header):
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@@ -552,6 +556,41 @@ class NODE_PT_grease_pencil_tools(GreasePencilToolsPanel, Panel):
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# toolbar, but which may not necessarily be open
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class EEVEE_NODE_PT_material_settings(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Node"
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bl_label = "Settings"
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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snode = context.space_data
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return (context.engine in cls.COMPAT_ENGINES) and \
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snode.tree_type == 'ShaderNodeTree' and snode.id
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def draw(self, context):
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material = context.space_data.id
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EEVEE_MATERIAL_PT_settings.draw_shared(self, material)
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class NODE_PT_material_viewport(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Node"
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bl_label = "Viewport Display"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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snode = context.space_data
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return snode.tree_type == 'ShaderNodeTree' and snode.id
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def draw(self, context):
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material = context.space_data.id
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MATERIAL_PT_viewport.draw_shared(self, material)
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def node_draw_tree_view(layout, context):
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pass
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@@ -574,6 +613,8 @@ classes = (
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NODE_UL_interface_sockets,
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NODE_PT_grease_pencil,
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NODE_PT_grease_pencil_tools,
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EEVEE_NODE_PT_material_settings,
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NODE_PT_material_viewport,
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)
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