Merged changes in the trunk up to revision 53146.

Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
This commit is contained in:
2012-12-19 01:49:58 +00:00
687 changed files with 140941 additions and 7500 deletions

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@@ -1,4 +1,30 @@
#!/usr/bin/python
#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = 'stubs.c'

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@@ -179,7 +179,7 @@ int RE_RenderInProgress(struct Render *re) {return 0;}
struct Scene *RE_GetScene(struct Render *re) {return (struct Scene *) NULL;}
void RE_Database_Free(struct Render *re) {}
void RE_FreeRender(struct Render *re) {}
void RE_DataBase_GetView(struct Render *re, float mat[][4]) {}
void RE_DataBase_GetView(struct Render *re, float mat[4][4]) {}
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {return 0;}
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) {return 0.0f;}
void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
@@ -302,13 +302,13 @@ void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene) {}
void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene) {}
int ED_view3d_scene_layer_set(int lay, const int *values) {return 0;}
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar) {}
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) {}
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) {}
struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) {return (struct BGpic *) NULL;}
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) {}
void ED_view3D_background_image_clear(struct View3D *v3d) {}
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]) {}
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) {}
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {return 0.0f;}
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist) {}
void view3d_apply_mat4(float mat[4][4], float *ofs, float *quat, float *dist) {}
int text_file_modified(struct Text *text) {return 0;}
void ED_node_shader_default(struct Material *ma) {}
void ED_screen_animation_timer_update(struct bContext *C, int redraws) {}