Merged changes in the trunk up to revision 53146.
Conflicts resolved: release/datafiles/startup.blend source/blender/blenkernel/CMakeLists.txt source/blender/blenlib/intern/bpath.c source/blender/blenloader/intern/readfile.c
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@@ -1,4 +1,30 @@
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#!/usr/bin/python
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#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = 'stubs.c'
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@@ -179,7 +179,7 @@ int RE_RenderInProgress(struct Render *re) {return 0;}
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struct Scene *RE_GetScene(struct Render *re) {return (struct Scene *) NULL;}
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void RE_Database_Free(struct Render *re) {}
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void RE_FreeRender(struct Render *re) {}
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void RE_DataBase_GetView(struct Render *re, float mat[][4]) {}
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void RE_DataBase_GetView(struct Render *re, float mat[4][4]) {}
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {return 0;}
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) {return 0.0f;}
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
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@@ -302,13 +302,13 @@ void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene) {}
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void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene) {}
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int ED_view3d_scene_layer_set(int lay, const int *values) {return 0;}
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar) {}
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void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) {}
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void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) {}
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struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) {return (struct BGpic *) NULL;}
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void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) {}
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void ED_view3D_background_image_clear(struct View3D *v3d) {}
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void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]) {}
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void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) {}
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float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {return 0.0f;}
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void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist) {}
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void view3d_apply_mat4(float mat[4][4], float *ofs, float *quat, float *dist) {}
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int text_file_modified(struct Text *text) {return 0;}
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void ED_node_shader_default(struct Material *ma) {}
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void ED_screen_animation_timer_update(struct bContext *C, int redraws) {}
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