Eevee: Probe: Add Cubemap Resolution option.
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@@ -312,6 +312,7 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr
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props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
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BKE_collection_engine_property_add_int(props, "gi_diffuse_bounces", 3);
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BKE_collection_engine_property_add_int(props, "gi_cubemap_resolution", 512);
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BKE_collection_engine_property_add_int(props, "taa_samples", 8);
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