remove for bad-level-call & some minor changes to make camera switching neater.
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@@ -2584,11 +2584,7 @@ static void do_render_seq(Render * re)
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/* main loop: doing sequence + fields + blur + 3d render + compositing */
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static void do_render_all_options(Render *re)
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{
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#ifdef DURIAN_CAMERA_SWITCH
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Object *camera= scene_find_camera_switch(re->scene);
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if(camera)
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re->scene->camera= camera;
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#endif
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scene_camera_switch_update(re->scene);
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re->i.starttime= PIL_check_seconds_timer();
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