Cleanup: use same 'depsgraph' name everywhere outside of DEG space.
'graph' is waaaayyyyy too generic name outside of DEG context, and better try to use same name everywhere!
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@@ -438,10 +438,10 @@ struct DefaultTextureList *DRW_viewport_texture_list_get(void);
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void DRW_viewport_request_redraw(void);
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void DRW_render_to_image(struct RenderEngine *engine, struct Depsgraph *graph);
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void DRW_render_to_image(struct RenderEngine *engine, struct Depsgraph *depsgraph);
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void DRW_render_object_iter(
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void *vedata, struct RenderEngine *engine, struct Depsgraph *graph,
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void (*callback)(void *vedata, struct Object *ob, struct RenderEngine *engine, struct Depsgraph *graph));
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void *vedata, struct RenderEngine *engine, struct Depsgraph *depsgraph,
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void (*callback)(void *vedata, struct Object *ob, struct RenderEngine *engine, struct Depsgraph *depsgraph));
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void DRW_render_instance_buffer_finish(void);
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/* ViewLayers */
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