DRW: Remove use of builtin matrices and replace by common_view_lib
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@@ -31,6 +31,8 @@
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#include "BKE_camera.h"
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#include "BLI_string_utils.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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@@ -48,24 +50,28 @@ static struct {
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extern char datatoc_effect_dof_vert_glsl[];
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extern char datatoc_effect_dof_frag_glsl[];
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extern char datatoc_common_view_lib_glsl[];
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static void eevee_create_shader_depth_of_field(const bool use_alpha)
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{
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char *frag = BLI_string_joinN(datatoc_common_view_lib_glsl, datatoc_effect_dof_frag_glsl);
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e_data.dof_downsample_sh[use_alpha] = DRW_shader_create_fullscreen(
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datatoc_effect_dof_frag_glsl,
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frag,
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use_alpha ? "#define USE_ALPHA_DOF\n"
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"#define STEP_DOWNSAMPLE\n" :
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"#define STEP_DOWNSAMPLE\n");
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e_data.dof_scatter_sh[use_alpha] = DRW_shader_create(datatoc_effect_dof_vert_glsl,
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NULL,
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datatoc_effect_dof_frag_glsl,
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frag,
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use_alpha ? "#define USE_ALPHA_DOF\n"
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"#define STEP_SCATTER\n" :
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"#define STEP_SCATTER\n");
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e_data.dof_resolve_sh[use_alpha] = DRW_shader_create_fullscreen(datatoc_effect_dof_frag_glsl,
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e_data.dof_resolve_sh[use_alpha] = DRW_shader_create_fullscreen(frag,
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use_alpha ?
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"#define USE_ALPHA_DOF\n"
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"#define STEP_RESOLVE\n" :
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"#define STEP_RESOLVE\n");
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MEM_freeN(frag);
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}
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int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata),
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