DRW: Remove use of builtin matrices and replace by common_view_lib
This commit is contained in:
@@ -4,7 +4,6 @@
|
||||
* Converted and adapted from HLSL to GLSL by Clément Foucault
|
||||
*/
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
uniform vec2 invertedViewportSize;
|
||||
uniform vec2 nearFar;
|
||||
uniform vec3 dofParams;
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "DRW_render.h"
|
||||
|
||||
#include "BLI_dynstr.h"
|
||||
#include "BLI_string_utils.h"
|
||||
|
||||
#include "workbench_engine.h"
|
||||
#include "workbench_private.h"
|
||||
@@ -359,32 +360,24 @@ void workbench_shader_depth_of_field_get(GPUShader **prepare_sh,
|
||||
GPUShader **resolve_sh)
|
||||
{
|
||||
if (e_data.dof_prepare_sh == NULL) {
|
||||
e_data.dof_prepare_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
"#define PREPARE\n");
|
||||
|
||||
e_data.dof_downsample_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
"#define DOWNSAMPLE\n");
|
||||
char *frag = BLI_string_joinN(datatoc_common_view_lib_glsl,
|
||||
datatoc_workbench_effect_dof_frag_glsl);
|
||||
e_data.dof_prepare_sh = DRW_shader_create_fullscreen(frag, "#define PREPARE\n");
|
||||
e_data.dof_downsample_sh = DRW_shader_create_fullscreen(frag, "#define DOWNSAMPLE\n");
|
||||
#if 0 /* TODO(fclem) finish COC min_max optimization */
|
||||
e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen(frag,
|
||||
"#define FLATTEN_VERTICAL\n");
|
||||
|
||||
e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen(frag,
|
||||
"#define FLATTEN_HORIZONTAL\n");
|
||||
|
||||
e_data.dof_dilate_v_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
e_data.dof_dilate_v_sh = DRW_shader_create_fullscreen(frag,
|
||||
"#define DILATE_VERTICAL\n");
|
||||
|
||||
e_data.dof_dilate_h_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
e_data.dof_dilate_h_sh = DRW_shader_create_fullscreen(frag,
|
||||
"#define DILATE_HORIZONTAL\n");
|
||||
#endif
|
||||
e_data.dof_blur1_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
"#define BLUR1\n");
|
||||
|
||||
e_data.dof_blur2_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
"#define BLUR2\n");
|
||||
|
||||
e_data.dof_resolve_sh = DRW_shader_create_fullscreen(datatoc_workbench_effect_dof_frag_glsl,
|
||||
"#define RESOLVE\n");
|
||||
e_data.dof_blur1_sh = DRW_shader_create_fullscreen(frag, "#define BLUR1\n");
|
||||
e_data.dof_blur2_sh = DRW_shader_create_fullscreen(frag, "#define BLUR2\n");
|
||||
e_data.dof_resolve_sh = DRW_shader_create_fullscreen(frag, "#define RESOLVE\n");
|
||||
MEM_freeN(frag);
|
||||
}
|
||||
|
||||
*prepare_sh = e_data.dof_prepare_sh;
|
||||
|
||||
Reference in New Issue
Block a user