Bugfix #2875
Removed old code that was used when the global undo still saved files. It was restoring pointers in the UI based on names, which gave confusing results when loading the quit.blend file (actually undobuffer). Instead it should treat the quit.blend same as "Load without UI" option.
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@@ -1679,7 +1679,7 @@ static void editing_panel_pose_bones(Object *ob, bArmature *arm)
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uiBlockEndAlign(block);
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by-=42;
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by-=60;
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if(by < -200) break; // for time being... extreme long panels are very slow
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}
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}
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