Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
This commit is contained in:
2009-03-17 21:44:58 +00:00
555 changed files with 20037 additions and 11815 deletions

View File

@@ -2,6 +2,7 @@
Import ('env')
sources = env.Glob('*.cpp')
defs = []
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
@@ -12,19 +13,27 @@ incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/inc
incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
incs += ' #extern/glew/include #source/blender/gpu'
incs += ' #source/blender/windowmanager'
if env['WITH_BF_SOLID']:
incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
incs += ' ' + env['BF_SOLID_INC']
defs.append('USE_SUMO_SOLID')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['core', 'player'], priority=[300, 45] , compileflags=cxxflags)
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 45] , cxx_compileflags=cxxflags)