Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
This commit is contained in:
2009-03-17 21:44:58 +00:00
555 changed files with 20037 additions and 11815 deletions
+3 -1
View File
@@ -15,10 +15,12 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
'Physics/Bullet/SConscript',
'Physics/Sumo/SConscript',
'VideoTexture/SConscript'
])
if env['WITH_BF_SOLID']:
SConscript(['Physics/Sumo/SConscript'])
if env['WITH_BF_PLAYER']:
SConscript(['GamePlayer/SConscript'])