[#21237] RAW triangle file importer
ported by Aurel W (aurel) made adjustments to have this as a package in the extensions directory since this format isnt commonly used for interchanging data but still useful at times.
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114
release/scripts/extensions/io_mesh_raw/export_raw.py
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114
release/scripts/extensions/io_mesh_raw/export_raw.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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__author__ = ["Aurel Wildfellner"]
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__version__ = '0.2'
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__bpydoc__ = """\
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This script exports a Mesh to a RAW triangle format file.
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The raw triangle format is very simple; it has no verts or faces lists.
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It's just a simple ascii text file with the vertices of each triangle
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listed on each line. In addition, also quads can be exported as a line
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of 12 values (this was the default before blender 2.5). Now default
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settings will triangulate the mesh.
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Usage:<br>
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Execute this script from the "File->Export" menu. You can select
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whether modifiers should be applied and if the mesh is triangulated.
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"""
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import bpy
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def faceToTriangles(face):
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triangles = []
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if (len(face) == 4): #quad
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triangles.append( [ face[0], face[1], face[2] ] )
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triangles.append( [ face[2], face[3], face[0] ] )
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else:
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triangles.append(face)
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return triangles
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def faceValues(face, mesh, matrix):
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fv = []
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for verti in face.verts_raw:
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fv.append(matrix * mesh.verts[verti].co)
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return fv
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def faceToLine(face):
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line = ""
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for v in face:
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line += str(v[0]) + " " + str(v[1]) + " " + str(v[2]) + " "
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return line[:-1] + "\n"
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def export_raw(path, applyMods, triangulate):
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faces = []
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for obj in bpy.context.selected_objects:
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if obj.type == 'MESH':
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matrix = obj.matrix
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if (applyMods):
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me = obj.create_mesh(True, "PREVIEW")
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else:
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me = obj.data
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for face in me.faces:
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fv = faceValues(face, me, matrix)
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if triangulate:
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faces.extend(faceToTriangles(fv))
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else:
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faces.append(fv)
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# write the faces to a file
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file = open(path, "w")
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for face in faces:
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file.write(faceToLine(face))
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file.close()
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from bpy.props import *
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class RawExporter(bpy.types.Operator):
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'''Save Raw triangle mesh data'''
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bl_idname = "export_mesh.raw"
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bl_label = "Export RAW"
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path = StringProperty(name="File Path", description="File path used for exporting the RAW file", maxlen= 1024, default= "")
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filename = StringProperty(name="File Name", description="Name of the file.")
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directory = StringProperty(name="Directory", description="Directory of the file.")
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check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
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apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
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triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
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def execute(self, context):
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export_raw(self.properties.path, self.properties.apply_modifiers, self.properties.triangulate)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.manager
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wm.add_fileselect(self)
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return {'RUNNING_MODAL'}
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# package manages registering
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