Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding. Also 'bone select' isn't very meaningful on it's own.
This commit is contained in:
		@@ -4832,13 +4832,13 @@ class VIEW3D_PT_overlay_pose(Panel):
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        if mode == 'POSE':
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            row = col.row()
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            row.prop(overlay, "show_bone_select", text="")
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            row.prop(overlay, "show_xray_bone", text="")
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            sub = row.row()
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            sub.active = display_all and overlay.show_bone_select
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            sub.prop(overlay, "bone_select_alpha", text="Fade Geometry")
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            sub.active = display_all and overlay.show_xray_bone
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            sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry")
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        else:
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            row = col.row()
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            row.prop(overlay, "show_bone_select")
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            row.prop(overlay, "show_xray_bone")
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class VIEW3D_PT_overlay_edit_armature(Panel):
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@@ -787,7 +787,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
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	shading->type = OB_SOLID;
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	shading->prev_type = OB_SOLID;
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	shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME;
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	shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE;
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	shading->light = V3D_LIGHTING_STUDIO;
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	shading->shadow_intensity = 0.5f;
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	shading->xray_alpha = 0.5f;
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@@ -1727,13 +1727,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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				}
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			}
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		}
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		if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "bone_select_alpha")) {
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		if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "xray_alpha_bone")) {
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			for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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				for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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					for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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						if (sl->spacetype == SPACE_VIEW3D) {
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							View3D *v3d = (View3D *)sl;
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							v3d->overlay.bone_select_alpha = 0.5f;
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							v3d->overlay.xray_alpha_bone = 0.5f;
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						}
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					}
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				}
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@@ -2152,7 +2152,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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					for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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						if (sl->spacetype == SPACE_VIEW3D) {
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							View3D *v3d = (View3D *)sl;
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							v3d->shading.flag |= V3D_SHADING_XRAY_WIREFRAME;
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							v3d->shading.flag |= V3D_SHADING_XRAY_BONE;
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						}
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					}
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				}
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@@ -1508,7 +1508,7 @@ void DRW_gpencil_populate_datablock(
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		if ((draw_ctx->obact) && (draw_ctx->object_mode == OB_MODE_POSE) &&
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		    (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT))
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		{
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			opacity = opacity * v3d->overlay.bone_select_alpha;
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			opacity = opacity * v3d->overlay.xray_alpha_bone;
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		}
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		/* fade no active layers */
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		if ((overlay) && (draw_ctx->object_mode == OB_MODE_GPENCIL_PAINT) &&
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@@ -592,7 +592,7 @@ typedef struct DRWContextState {
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const DRWContextState *DRW_context_state_get(void);
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#define XRAY_ALPHA(v3d)   (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
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#define XRAY_FLAG(v3d)    (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
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#define XRAY_FLAG(v3d)    (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
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#define XRAY_ENABLED(v3d) ((((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0) && (XRAY_ALPHA(v3d) < 1.0f))
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#endif /* __DRW_RENDER_H__ */
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@@ -147,7 +147,7 @@ static void POSE_cache_init(void *vedata)
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	{
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		if (POSE_is_bone_selection_overlay_active()) {
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			const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? 0.0f : v3d->overlay.bone_select_alpha;
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			const float alpha = (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) ? 0.0f : v3d->overlay.xray_alpha_bone;
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			copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, alpha);
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			copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(alpha, 4));
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			DRWShadingGroup *grp;
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@@ -544,7 +544,7 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx,
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void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar);
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void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
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#define V3D_XRAY_FLAG(v3d)   (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
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#define V3D_XRAY_FLAG(v3d)   (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
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#define V3D_IS_ZBUF(v3d)     (((v3d)->shading.flag & V3D_XRAY_FLAG(v3d)) == 0)
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void ED_view3d_id_remap(struct View3D *v3d, const struct ID *old_id, struct ID *new_id);
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@@ -325,7 +325,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
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	BKE_screen_view3d_shading_init(&v3d->shading);
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	v3d->overlay.wireframe_threshold = 0.5f;
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	v3d->overlay.bone_select_alpha = 0.5f;
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	v3d->overlay.xray_alpha_bone = 0.5f;
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	v3d->overlay.texture_paint_mode_opacity = 0.8;
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	v3d->overlay.weight_paint_mode_opacity = 1.0f;
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	v3d->overlay.vertex_paint_mode_opacity = 0.8;
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@@ -4942,7 +4942,7 @@ static int toggle_xray_exec(bContext *C, wmOperator *op)
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		        ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
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		if (v3d->shading.type == OB_WIRE) {
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			v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
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			v3d->shading.flag ^= V3D_SHADING_XRAY_BONE;
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		}
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		else {
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			v3d->shading.flag ^= V3D_SHADING_XRAY;
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@@ -188,7 +188,7 @@ typedef struct View3DOverlay {
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	/* Armature edit/pose mode settings */
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	int arm_flag;
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	float bone_select_alpha;
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	float xray_alpha_bone;
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	/* Other settings */
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	float wireframe_threshold;
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@@ -389,7 +389,7 @@ enum {
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	V3D_SHADING_CAVITY              = (1 << 5),
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	V3D_SHADING_MATCAP_FLIP_X       = (1 << 6),
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	V3D_SHADING_SCENE_WORLD         = (1 << 7),
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	V3D_SHADING_XRAY_WIREFRAME      = (1 << 8),
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	V3D_SHADING_XRAY_BONE           = (1 << 8),
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};
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/* View3DShading->color_type */
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@@ -2550,7 +2550,7 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
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	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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	prop = RNA_def_property(srna, "show_xray_wireframe", PROP_BOOLEAN, PROP_NONE);
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	RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_XRAY_WIREFRAME);
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	RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_XRAY_BONE);
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	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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	RNA_def_property_ui_text(prop, "Show X-Ray", "Show whole scene transparent");
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	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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@@ -2733,14 +2733,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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	RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay");
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	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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	prop = RNA_def_property(srna, "show_bone_select", PROP_BOOLEAN, PROP_NONE);
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	prop = RNA_def_property(srna, "show_xray_bone", PROP_BOOLEAN, PROP_NONE);
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	RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_BONE_SELECT);
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	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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	RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone Selection Overlay");
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	RNA_def_property_ui_text(prop, "Show Bone X-Ray", "Show the bone selection overlay");
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	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPencil_update");
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	prop = RNA_def_property(srna, "bone_select_alpha", PROP_FLOAT, PROP_FACTOR);
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	RNA_def_property_float_sdna(prop, NULL, "overlay.bone_select_alpha");
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	prop = RNA_def_property(srna, "xray_alpha_bone", PROP_FLOAT, PROP_FACTOR);
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	RNA_def_property_float_sdna(prop, NULL, "overlay.xray_alpha_bone");
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	RNA_def_property_float_default(prop, 0.5f);
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	RNA_def_property_ui_text(prop, "Opacity", "Opacity to use for bone selection");
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	RNA_def_property_range(prop, 0.0f, 1.0f);
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