UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
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@@ -356,7 +356,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from
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class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object.data"
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_property_type = bpy.types.Armature
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