UI: rename "OpenGL" render engine to "Workbench".

Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
This commit is contained in:
2018-11-26 19:00:01 +01:00
parent d92e9a4a25
commit d5778b5bc1
37 changed files with 265 additions and 258 deletions

View File

@@ -71,7 +71,7 @@ class DATA_PT_metaball(DataButtonsPanel, Panel):
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -126,7 +126,7 @@ class DATA_PT_metaball_element(DataButtonsPanel, Panel):
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall