"Bugfix" #6610:
Typo in Fluidsim Tooltips. Also fixed a few other similar issues with the tooltips there.
This commit is contained in:
@@ -2928,8 +2928,8 @@ static void object_panel_fluidsim(Object *ob)
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yline -= lineHeight;
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uiBlockBeginAlign(block);
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uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X,Y and Z direction");
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uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X,Y and Z direction");
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uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X, Y and Z direction");
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uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X, Y and Z direction");
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uiBlockEndAlign(block);
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yline -= lineHeight;
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yline -= 1*separateHeight;
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@@ -2945,7 +2945,7 @@ static void object_panel_fluidsim(Object *ob)
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uiDefBut(block, LABEL, 0, "Disp.-Qual.:", 0,yline, 90,objHeight, NULL, 0.0, 0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefButS(block, MENU, B_FLUIDSIM_FORCEREDRAW, "GuiDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
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90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the blender gui.");
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90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the Blender GUI.");
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uiDefButS(block, MENU, B_DIFF, "RenderDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
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195,yline,105,objHeight, &fss->renderDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh for rendering.");
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uiBlockEndAlign(block);
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@@ -2974,7 +2974,7 @@ static void object_panel_fluidsim(Object *ob)
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uiDefButS(block, MENU, REDRAWVIEW3D, "Viscosity%t|Manual %x1|Water %x2|Oil %x3|Honey %x4",
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0,yline, 90,objHeight, &fss->viscosityMode, 0, 0, 0, 0, "Set viscosity of the fluid to a preset value, or use manual input.");
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if(fss->viscosityMode==1) {
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uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting, value that is multiplied by 10 to the power of (exponent*-1).");
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uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1).");
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uiDefButS(block, NUM, B_DIFF, "Neg-Exp.:", 195, yline, 105,objHeight, &fss->viscosityExponent, 0, 10, 10, 0, "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.");
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uiBlockEndAlign(block);
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} else {
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@@ -3044,9 +3044,9 @@ static void object_panel_fluidsim(Object *ob)
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|| (fss->type == OB_FLUIDSIM_INFLOW)
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) {
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uiBlockBeginAlign(block); // fluid
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uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
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uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
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uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
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uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
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uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
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uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
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uiBlockEndAlign(block);
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yline -= lineHeight;
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@@ -3110,7 +3110,7 @@ static void object_panel_fluidsim(Object *ob)
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// domainNovecgen "misused" here
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uiDefBut(block, LABEL, 0, "Animated Mesh:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
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uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it.");
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uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated loc/rot/scale IPOs do not require it.");
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yline -= lineHeight;
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uiDefBut(block, LABEL, 0, "PartSlip Amount:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
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@@ -3121,7 +3121,7 @@ static void object_panel_fluidsim(Object *ob)
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// generateParticles "misused" here
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uiDefBut(block, LABEL, 0, "Impact Factor:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
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uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphsyical value for moving objects - it control the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass.");
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uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass.");
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yline -= lineHeight;
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yline -= lineHeight; // obstacle
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