Followup for r.48515
* Removed material driver creation hack. However, the textures one remains, as texture eval isn't ready yet * Shuffled some code
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@@ -416,6 +416,7 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro
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char *basepath = RNA_path_from_ID_to_property(ptr, prop);
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char *path = basepath; /* in case no remapping is needed */
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/* Remapping will only be performed in the Properties Editor, as only this
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* restricts the subspace of options to the 'active' data (a manageable state)
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*/
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@@ -426,23 +427,6 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro
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if (ob && id) {
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/* only id-types which can be remapped to go through objects should be considered */
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switch (GS(id->name)) {
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case ID_MA: /* materials */
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{
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Material *ma = give_current_material(ob, ob->actcol);
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/* assumes: material will only be shown if it is active objects's active material it's ok */
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if ((ID *)ma == id) {
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/* create new path */
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// TODO: use RNA path functions to construct instead?
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path = BLI_sprintfN("material_slots[\"%s\"].material.%s",
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ma->id.name + 2, basepath);
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/* free old one */
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MEM_freeN(basepath);
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}
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}
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break;
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case ID_TE: /* textures */
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{
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Material *ma = give_current_material(ob, ob->actcol);
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@@ -452,6 +436,7 @@ static char *get_driver_path_hack(bContext *C, PointerRNA *ptr, PropertyRNA *pro
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if ((ID *)tex == id) {
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/* create new path */
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// TODO: use RNA path functions to construct step by step instead?
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// FIXME: maybe this isn't even needed anymore...
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path = BLI_sprintfN("material_slots[\"%s\"].material.texture_slots[\"%s\"].texture.%s",
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ma->id.name + 2, tex->id.name + 2, basepath);
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