fix [#27683] Blender hangs when baking a particle system when a driver is present
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@@ -41,6 +41,8 @@
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#include "bpy_driver.h"
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#include "../generic/py_capi_utils.h"
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/* for pydrivers (drivers using one-line Python expressions to express relationships between targets) */
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PyObject *bpy_pydriver_Dict= NULL;
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@@ -87,7 +89,7 @@ int bpy_pydriver_create_dict(void)
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void BPY_driver_reset(void)
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{
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PyGILState_STATE gilstate;
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int use_gil= 1; // (PyThreadState_Get()==NULL);
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int use_gil= !PYC_INTERPRETER_ACTIVE;
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if(use_gil)
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gilstate= PyGILState_Ensure();
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@@ -120,7 +122,7 @@ static void pydriver_error(ChannelDriver *driver)
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*
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* note: PyGILState_Ensure() isnt always called because python can call the
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* bake operator which intern starts a thread which calls scene update which
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* does a driver update. to avoid a deadlock check PyThreadState_Get() if PyGILState_Ensure() is needed.
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* does a driver update. to avoid a deadlock check PYC_INTERPRETER_ACTIVE if PyGILState_Ensure() is needed.
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*/
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float BPY_driver_exec(ChannelDriver *driver)
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{
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@@ -147,7 +149,7 @@ float BPY_driver_exec(ChannelDriver *driver)
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return 0.0f;
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}
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use_gil= 1; //(PyThreadState_Get()==NULL);
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use_gil= !PYC_INTERPRETER_ACTIVE;
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if(use_gil)
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gilstate= PyGILState_Ensure();
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