Fix issues with float precision in numinput, like 'R 123' who would show additional 'noise' digits.

Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D186
This commit is contained in:
2014-01-08 17:04:10 +01:00
parent 8305fd8841
commit d5c9b509ec
4 changed files with 71 additions and 56 deletions

View File

@@ -36,6 +36,7 @@
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLF_translation.h"
@@ -224,3 +225,58 @@ int uiIconFromID(ID *id)
return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}
/********************************** Misc **************************************/
/**
* Returns the best "UI" precision for given floating value, so that e.g. 10.000001 rather gets drawn as '10'...
*/
int uiFloatPrecisionCalc(int prec, double value)
{
static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6, 1e-7};
static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
BLI_assert(pow10_neg[prec] == pow(10, -prec));
/* check on the number of decimal places need to display the number, this is so 0.00001 is not displayed as 0.00,
* _but_, this is only for small values si 10.0001 will not get the same treatment.
*/
value = ABS(value);
if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
int value_i = (int)((value * max_pow) + 0.5);
if (value_i != 0) {
const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
int test_prec;
int prec_min = -1;
int dec_flag = 0;
int i = UI_PRECISION_FLOAT_MAX;
while (i && value_i) {
if (value_i % 10) {
dec_flag |= 1 << i;
prec_min = i;
}
value_i /= 10;
i--;
}
/* even though its a small value, if the second last digit is not 0, use it */
test_prec = prec_min;
dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
while (dec_flag) {
test_prec++;
dec_flag = dec_flag >> 1;
}
if (test_prec > prec) {
prec = test_prec;
}
}
}
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
return prec;
}