GPencil: Use default material when slot material is empty

When a material slot is empty, the default material is used.

The default color used is Gray to get a good contrast in dense scenes with dark and white background.

Reviewers: brecht, dfelinto, mendio, pepeland

Differential Revision: https://developer.blender.org/D5625
This commit is contained in:
2019-08-30 14:19:07 +02:00
parent 4608220c9b
commit d5d3dc4189
15 changed files with 129 additions and 49 deletions

View File

@@ -38,6 +38,7 @@ struct bNode;
/* materials */
void init_def_material(void);
void BKE_material_gpencil_default_free(void);
void BKE_material_free(struct Material *ma);
void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
void test_all_objects_materials(struct Main *bmain, struct ID *id);
@@ -46,6 +47,7 @@ void BKE_material_resize_object(struct Main *bmain,
const short totcol,
bool do_id_user);
void BKE_material_init(struct Material *ma);
void BKE_material_gpencil_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst,
struct Object *ob_src,
@@ -92,6 +94,7 @@ bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_used(struct ID *id, short actcol);
struct Material *BKE_material_gpencil_get(struct Object *ob, short act);
struct MaterialGPencilStyle *BKE_material_gpencil_settings_get(struct Object *ob, short act);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
@@ -123,6 +126,7 @@ struct Depsgraph;
void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
extern struct Material defmaterial;
extern struct Material defgpencil_material;
#ifdef __cplusplus
}