style cleanup: nodes
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@@ -67,10 +67,10 @@ static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
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{
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Scene *scene = CTX_data_scene(C);
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/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
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return (scene->r.engine[0] == '\0'
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|| strcmp(scene->r.engine, "BLENDER_RENDER")==0
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|| strcmp(scene->r.engine, "BLENDER_GAME")==0
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|| strcmp(scene->r.engine, "CYCLES")==0);
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return (scene->r.engine[0] == '\0' ||
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STREQ(scene->r.engine, "BLENDER_RENDER") ||
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STREQ(scene->r.engine, "BLENDER_GAME") ||
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STREQ(scene->r.engine, "CYCLES"));
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}
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static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
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