Initialize alpha discard for uiWidgetBaseParameters
No functional change, just playing safe and documenting how to initialize the parameter in most of the cases.
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@@ -116,6 +116,7 @@ void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float
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.color_inner1[1] = color[1], .color_inner2[1] = color[1],
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.color_inner1[2] = color[2], .color_inner2[2] = color[2],
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.color_inner1[3] = color[3], .color_inner2[3] = color[3],
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.alpha_discard = 1.0f,
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};
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glEnable(GL_BLEND);
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@@ -236,6 +237,7 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float
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.color_inner1[1] = col[1], .color_inner2[1] = col[1],
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.color_inner1[2] = col[2], .color_inner2[2] = col[2],
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.color_inner1[3] = col[3], .color_inner2[3] = col[3],
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.alpha_discard = 1.0f,
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};
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Gwn_Batch *batch = ui_batch_roundbox_get(filled, false);
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@@ -393,6 +395,7 @@ void UI_draw_roundbox_shade_x(
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.color_inner2[2] = max_ff(0.0f, col[2] + shadedown),
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.color_inner1[3] = 1.0f,
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.color_inner2[3] = 1.0f,
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.alpha_discard = 1.0f,
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};
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Gwn_Batch *batch = ui_batch_roundbox_get(filled, false);
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@@ -2160,6 +2163,7 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha
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.round_corners[1] = (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f,
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.round_corners[2] = (roundboxtype & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f,
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.round_corners[3] = (roundboxtype & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f,
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.alpha_discard = 1.0f,
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};
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Gwn_Batch *batch = ui_batch_roundbox_shadow_get();
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