Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
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@@ -677,7 +677,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
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{
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#if 0
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Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
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DAG_relations_tag_update(freestyle_bmain);
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DEG_relations_tag_update(freestyle_bmain);
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#else
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Object *object_mesh = NewMesh();
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#endif
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