Fix broken GLSL shader after recent changes.
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@@ -2087,7 +2087,7 @@ void node_bsdf_velvet(vec4 color, float sigma, vec3 N, out vec4 result)
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float sharpen, float texture_blur, out vec4 result)
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void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float sharpen, float texture_blur, vec3 N, out vec4 result)
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{
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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