Sculpt: Fix crash hovering mouse onto multire surface
The check around function which is only supposed to be used for
non-multires case was gone after aea8c0102a.
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@@ -6371,7 +6371,13 @@ bool sculpt_cursor_geometry_info_update(bContext *C,
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/* Update the active vertex of the SculptSession */
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ss->active_vertex_index = srd.active_vertex_index;
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copy_v3_v3(out->active_vertex_co, sculpt_vertex_co_get(ss, srd.active_vertex_index));
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if (!ss->multires) {
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copy_v3_v3(out->active_vertex_co, sculpt_vertex_co_get(ss, srd.active_vertex_index));
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}
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else {
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zero_v3(out->active_vertex_co);
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}
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copy_v3_v3(out->location, ray_normal);
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mul_v3_fl(out->location, srd.depth);
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add_v3_v3(out->location, ray_start);
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