Orange branch commit.
This commit adds new underlying uv unwrapper code, intended to be more extensible. At the moment this has a re-implementation of LSCM. This has not been activated yet, since it doesn't add anything new. What's new is the stretch minimize tool from tuhopuu. It works by selecting some some uv's in the uv editor window, and then pressing ctrl+V. The uv's on the boundary stay fixed. More stuff will follow as I port it over & fix it.
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@@ -3867,8 +3867,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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sample_vpaint();
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break;
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case AKEY:
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if((G.qual==0))
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select_swap_tface_uv();
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select_swap_tface_uv();
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break;
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case BKEY:
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if(G.qual==LR_SHIFTKEY)
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@@ -3956,6 +3955,8 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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stitch_uv_tface(0);
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else if(G.qual==LR_SHIFTKEY)
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stitch_uv_tface(1);
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else if(G.qual==LR_CTRLKEY)
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minimize_stretch_tface_uv();
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break;
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case WKEY:
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weld_align_menu_tface_uv();
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