PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh

buttons_editing.c - use icons for mesh viewport layer/render layer
This commit is contained in:
2007-05-02 00:49:41 +00:00
parent c24aa10561
commit d7235265fe
3 changed files with 42 additions and 10 deletions

View File

@@ -778,6 +778,12 @@ class Mesh:
B{Note}: After setting this value, call L{update} so the result can be seen the the 3d view.
@type activeColorLayer: string
@ivar renderUVLayer: The mesh's rendered UV/Image layer. None if there is no UV/Image layers.
@type renderUVLayer: string
@ivar renderColorLayer: The mesh's rendered Vertex Color layer. None if there is no UV/Image layers.
@type renderColorLayer: string
@ivar multires: The mesh has multires data, set True to add multires data.
Will throw an exception if the mesh has shape keys; use L{key} to test.
@type multires: bool