PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh
buttons_editing.c - use icons for mesh viewport layer/render layer
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@@ -778,6 +778,12 @@ class Mesh:
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B{Note}: After setting this value, call L{update} so the result can be seen the the 3d view.
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@type activeColorLayer: string
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@ivar renderUVLayer: The mesh's rendered UV/Image layer. None if there is no UV/Image layers.
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@type renderUVLayer: string
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@ivar renderColorLayer: The mesh's rendered Vertex Color layer. None if there is no UV/Image layers.
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@type renderColorLayer: string
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@ivar multires: The mesh has multires data, set True to add multires data.
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Will throw an exception if the mesh has shape keys; use L{key} to test.
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@type multires: bool
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