Smoke, Dynamic Paint: de-duplicate object subframe update function.
As in the title. In the smoke version, there was also an extra 'for_render' parameter that wasn't used, and wasn't used by the callers either, so it was removed altogether. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1718
This commit is contained in:
@@ -49,6 +49,8 @@ struct RigidBodyWorld;
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struct HookModifierData;
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struct ModifierData;
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enum ModifierType;
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void BKE_object_workob_clear(struct Object *workob);
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void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
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@@ -266,6 +268,10 @@ struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
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bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
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bool BKE_object_modifier_update_subframe(struct Scene *scene, struct Object *ob, bool update_mesh,
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int parent_recursion, float frame,
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enum ModifierType type);
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#ifdef __cplusplus
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}
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#endif
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@@ -35,7 +35,7 @@
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typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
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struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, bool for_render);
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struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
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void smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
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void smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
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@@ -103,8 +103,6 @@ static int neighY[8] = {0, 1, 1, 1, 0, -1, -1, -1};
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/* subframe_updateObject() flags */
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#define SUBFRAME_RECURSION 5
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#define UPDATE_MESH (1 << 1)
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#define UPDATE_EVERYTHING (UPDATE_MESH) // | UPDATE_PARENTS
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/* surface_getBrushFlags() return vals */
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#define BRUSH_USES_VELOCITY (1 << 0)
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/* brush mesh raycast status */
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@@ -484,93 +482,6 @@ static float mixColors(float a_color[3], float a_weight, const float b_color[3],
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return (1.0f - factor) * a_weight + factor * b_weight;
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}
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/* set "ignore cache" flag for all caches on this object */
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static void object_cacheIgnoreClear(Object *ob, int state)
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{
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ListBase pidlist;
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PTCacheID *pid;
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BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
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for (pid = pidlist.first; pid; pid = pid->next) {
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if (pid->cache) {
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if (state)
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pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
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else
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pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
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}
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}
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BLI_freelistN(&pidlist);
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}
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static int subframe_updateObject(Scene *scene, Object *ob, int flags, int parent_recursion, float frame)
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{
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DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
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bConstraint *con;
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/* if other is dynamic paint canvas, don't update */
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if (pmd && pmd->canvas)
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return 1;
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/* if object has parents, update them too */
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if (parent_recursion) {
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int recursion = parent_recursion - 1;
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int is_canvas = 0;
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if (ob->parent) is_canvas += subframe_updateObject(scene, ob->parent, 0, recursion, frame);
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if (ob->track) is_canvas += subframe_updateObject(scene, ob->track, 0, recursion, frame);
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/* skip subframe if object is parented
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* to vertex of a dynamic paint canvas */
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if (is_canvas && (ob->partype == PARVERT1 || ob->partype == PARVERT3))
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return 0;
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/* also update constraint targets */
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for (con = ob->constraints.first; con; con = con->next) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {NULL, NULL};
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if (cti && cti->get_constraint_targets) {
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bConstraintTarget *ct;
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cti->get_constraint_targets(con, &targets);
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for (ct = targets.first; ct; ct = ct->next) {
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if (ct->tar)
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subframe_updateObject(scene, ct->tar, 0, recursion, frame);
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}
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/* free temp targets */
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if (cti->flush_constraint_targets)
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cti->flush_constraint_targets(con, &targets, 0);
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}
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}
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}
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/* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
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ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
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if (flags & UPDATE_MESH) {
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/* ignore cache clear during subframe updates
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* to not mess up cache validity */
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object_cacheIgnoreClear(ob, 1);
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BKE_object_handle_update(G.main->eval_ctx, scene, ob);
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object_cacheIgnoreClear(ob, 0);
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}
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else
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BKE_object_where_is_calc_time(scene, ob, frame);
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/* for curve following objects, parented curve has to be updated too */
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if (ob->type == OB_CURVE) {
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Curve *cu = ob->data;
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BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
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}
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/* and armatures... */
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if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
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BKE_pose_where_is(scene, ob);
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}
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return 0;
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}
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static void scene_setSubframe(Scene *scene, float subframe)
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{
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/* dynamic paint subframes must be done on previous frame */
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@@ -3156,7 +3067,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy
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scene->r.cfra = prev_fra;
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scene->r.subframe = prev_sfra;
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subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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dm_p = CDDM_copy(brush->dm);
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numOfVerts_p = dm_p->getNumVerts(dm_p);
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mvert_p = dm_p->getVertArray(dm_p);
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@@ -3166,7 +3077,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy
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scene->r.cfra = cur_fra;
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scene->r.subframe = cur_sfra;
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subframe_updateObject(scene, ob, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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dm_c = brush->dm;
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numOfVerts_c = dm_c->getNumVerts(dm_c);
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mvert_c = dm_p->getVertArray(dm_c);
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@@ -3216,13 +3127,13 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
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/* previous frame dm */
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scene->r.cfra = prev_fra;
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scene->r.subframe = prev_sfra;
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subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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copy_m4_m4(prev_obmat, ob->obmat);
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/* current frame dm */
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scene->r.cfra = cur_fra;
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scene->r.subframe = cur_sfra;
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subframe_updateObject(scene, ob, 0, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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/* calculate speed */
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mul_m4_v3(prev_obmat, prev_loc);
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@@ -4947,7 +4858,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
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/* update object data on this subframe */
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if (subframe) {
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scene_setSubframe(scene, subframe);
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subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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}
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/* Prepare materials if required */
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if (brush_usesMaterial(brush, scene))
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@@ -4981,7 +4892,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
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if (subframe) {
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scene->r.cfra = scene_frame;
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scene->r.subframe = scene_subframe;
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subframe_updateObject(scene, brushObj, UPDATE_EVERYTHING, SUBFRAME_RECURSION, BKE_scene_frame_get(scene));
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BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
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}
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/* process special brush effects, like smudge */
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@@ -4099,3 +4099,105 @@ bool BKE_object_modifier_use_time(Object *ob, ModifierData *md)
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return false;
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}
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/* set "ignore cache" flag for all caches on this object */
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static void object_cacheIgnoreClear(Object *ob, int state)
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{
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ListBase pidlist;
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PTCacheID *pid;
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BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
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for (pid = pidlist.first; pid; pid = pid->next) {
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if (pid->cache) {
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if (state)
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pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
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else
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pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
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}
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}
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BLI_freelistN(&pidlist);
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}
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/* Note: this function should eventually be replaced by depsgraph functionality.
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* Avoid calling this in new code unless there is a very good reason for it!
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*/
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bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_mesh,
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int parent_recursion, float frame,
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ModifierType type)
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{
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ModifierData *md = modifiers_findByType(ob, type);
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bConstraint *con;
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if (type == eModifierType_DynamicPaint) {
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DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
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/* if other is dynamic paint canvas, don't update */
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if (pmd && pmd->canvas)
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return true;
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}
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else if (type == eModifierType_Smoke) {
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SmokeModifierData *smd = (SmokeModifierData *)md;
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if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) != 0)
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return true;
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}
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/* if object has parents, update them too */
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if (parent_recursion) {
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int recursion = parent_recursion - 1;
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bool no_update = false;
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if (ob->parent) no_update |= BKE_object_modifier_update_subframe(scene, ob->parent, 0, recursion, frame, type);
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if (ob->track) no_update |= BKE_object_modifier_update_subframe(scene, ob->track, 0, recursion, frame, type);
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/* skip subframe if object is parented
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* to vertex of a dynamic paint canvas */
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if (no_update && (ob->partype == PARVERT1 || ob->partype == PARVERT3))
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return false;
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/* also update constraint targets */
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for (con = ob->constraints.first; con; con = con->next) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {NULL, NULL};
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if (cti && cti->get_constraint_targets) {
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bConstraintTarget *ct;
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cti->get_constraint_targets(con, &targets);
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for (ct = targets.first; ct; ct = ct->next) {
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if (ct->tar)
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BKE_object_modifier_update_subframe(scene, ct->tar, 0, recursion, frame, type);
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}
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/* free temp targets */
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if (cti->flush_constraint_targets)
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cti->flush_constraint_targets(con, &targets, 0);
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}
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}
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}
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/* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
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ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
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if (update_mesh) {
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/* ignore cache clear during subframe updates
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* to not mess up cache validity */
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object_cacheIgnoreClear(ob, 1);
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BKE_object_handle_update(G.main->eval_ctx, scene, ob);
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object_cacheIgnoreClear(ob, 0);
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}
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else
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BKE_object_where_is_calc_time(scene, ob, frame);
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/* for curve following objects, parented curve has to be updated too */
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if (ob->type == OB_CURVE) {
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Curve *cu = ob->data;
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BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
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}
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/* and armatures... */
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if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
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BKE_pose_where_is(scene, ob);
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}
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return false;
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}
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@@ -918,98 +918,6 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
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}
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}
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/**********************************************************
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* Object subframe update method from dynamicpaint.c
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**********************************************************/
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/* set "ignore cache" flag for all caches on this object */
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static void object_cacheIgnoreClear(Object *ob, bool state)
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{
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ListBase pidlist;
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PTCacheID *pid;
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BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
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for (pid = pidlist.first; pid; pid = pid->next) {
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if (pid->cache) {
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if (state)
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pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
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else
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pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
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}
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}
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BLI_freelistN(&pidlist);
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}
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static bool subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int parent_recursion, float frame, bool for_render)
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{
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SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
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bConstraint *con;
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/* if other is dynamic paint canvas, don't update */
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if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN))
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return true;
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/* if object has parents, update them too */
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if (parent_recursion) {
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int recursion = parent_recursion - 1;
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bool is_domain = false;
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if (ob->parent) is_domain |= subframe_updateObject(scene, ob->parent, 0, recursion, frame, for_render);
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if (ob->track) is_domain |= subframe_updateObject(scene, ob->track, 0, recursion, frame, for_render);
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/* skip subframe if object is parented
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* to vertex of a dynamic paint canvas */
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if (is_domain && (ob->partype == PARVERT1 || ob->partype == PARVERT3))
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return false;
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/* also update constraint targets */
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for (con = ob->constraints.first; con; con = con->next) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {NULL, NULL};
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if (cti && cti->get_constraint_targets) {
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bConstraintTarget *ct;
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cti->get_constraint_targets(con, &targets);
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for (ct = targets.first; ct; ct = ct->next) {
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if (ct->tar)
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subframe_updateObject(scene, ct->tar, 0, recursion, frame, for_render);
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}
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/* free temp targets */
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if (cti->flush_constraint_targets)
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cti->flush_constraint_targets(con, &targets, 0);
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}
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}
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}
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/* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
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ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
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if (update_mesh) {
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/* ignore cache clear during subframe updates
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* to not mess up cache validity */
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object_cacheIgnoreClear(ob, 1);
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BKE_object_handle_update(G.main->eval_ctx, scene, ob);
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object_cacheIgnoreClear(ob, 0);
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}
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else
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BKE_object_where_is_calc_time(scene, ob, frame);
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/* for curve following objects, parented curve has to be updated too */
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if (ob->type == OB_CURVE) {
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Curve *cu = ob->data;
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BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
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}
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/* and armatures... */
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if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
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BKE_pose_where_is(scene, ob);
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}
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return false;
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}
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/**********************************************************
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* Flow emission code
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**********************************************************/
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@@ -2111,7 +2019,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
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}
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}
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static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt, bool for_render)
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static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
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{
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Object **flowobjs = NULL;
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EmissionMap *emaps = NULL;
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@@ -2218,7 +2126,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
|
||||
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
|
||||
/* update flow object frame */
|
||||
BLI_mutex_lock(&object_update_lock);
|
||||
subframe_updateObject(scene, collob, 1, 5, BKE_scene_frame_get(scene), for_render);
|
||||
BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
|
||||
BLI_mutex_unlock(&object_update_lock);
|
||||
|
||||
/* apply flow */
|
||||
@@ -2554,7 +2462,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
|
||||
pdEndEffectors(&effectors);
|
||||
}
|
||||
|
||||
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps, bool for_render)
|
||||
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
|
||||
{
|
||||
SmokeDomainSettings *sds = smd->domain;
|
||||
/* stability values copied from wturbulence.cpp */
|
||||
@@ -2624,7 +2532,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
|
||||
for (substep = 0; substep < totalSubsteps; substep++)
|
||||
{
|
||||
// calc animated obstacle velocities
|
||||
update_flowsfluids(scene, ob, sds, dtSubdiv, for_render);
|
||||
update_flowsfluids(scene, ob, sds, dtSubdiv);
|
||||
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
|
||||
|
||||
if (sds->total_cells > 1) {
|
||||
@@ -2721,7 +2629,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
|
||||
return result;
|
||||
}
|
||||
|
||||
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
|
||||
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
|
||||
{
|
||||
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
|
||||
{
|
||||
@@ -2845,7 +2753,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
|
||||
|
||||
}
|
||||
|
||||
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base, for_render);
|
||||
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
|
||||
}
|
||||
|
||||
// create shadows before writing cache so they get stored
|
||||
@@ -2867,13 +2775,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
|
||||
}
|
||||
}
|
||||
|
||||
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
|
||||
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
|
||||
{
|
||||
/* lock so preview render does not read smoke data while it gets modified */
|
||||
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
|
||||
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
|
||||
|
||||
smokeModifier_process(smd, scene, ob, dm, for_render);
|
||||
smokeModifier_process(smd, scene, ob, dm);
|
||||
|
||||
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
|
||||
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);
|
||||
|
||||
@@ -105,12 +105,11 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
|
||||
ModifierApplyFlag flag)
|
||||
{
|
||||
SmokeModifierData *smd = (SmokeModifierData *) md;
|
||||
bool for_render = (flag & MOD_APPLY_RENDER) != 0;
|
||||
|
||||
if (flag & MOD_APPLY_ORCO)
|
||||
return dm;
|
||||
|
||||
return smokeModifier_do(smd, md->scene, ob, dm, for_render);
|
||||
return smokeModifier_do(smd, md->scene, ob, dm);
|
||||
}
|
||||
|
||||
static bool dependsOnTime(ModifierData *UNUSED(md))
|
||||
|
||||
Reference in New Issue
Block a user