Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
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@@ -8,8 +8,35 @@ extern "C" {
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///////////////////////////////////////////////////////////////////////////////////////////
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/*--------------- Python API function prototypes for fstreamShader instance -----------*/
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static int fstreamShader___init__( BPy_fstreamShader* self, PyObject *args);
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//------------------------INSTANCE METHODS ----------------------------------
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static char fstreamShader___doc__[] =
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"[Output shader]\n"
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"\n"
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".. method:: __init__(iFileName)\n"
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"\n"
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" Builds a fstreamShader object.\n"
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"\n"
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" :arg iFileName: The output file name.\n"
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" :type iFileName: string\n"
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"\n"
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".. method:: shade(s)\n"
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"\n"
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" Streams the Stroke in a file.\n"
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"\n"
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" :arg s: A Stroke object.\n"
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" :type s: :class:`Stroke`\n";
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static int fstreamShader___init__( BPy_fstreamShader* self, PyObject *args)
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{
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const char *s;
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if(!( PyArg_ParseTuple(args, "s", &s) ))
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return -1;
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self->py_ss.ss = new StrokeShaders::fstreamShader(s);
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return 0;
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}
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/*-----------------------BPy_fstreamShader type definition ------------------------------*/
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@@ -34,7 +61,7 @@ PyTypeObject fstreamShader_Type = {
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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"fstreamShader objects", /* tp_doc */
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fstreamShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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@@ -54,19 +81,6 @@ PyTypeObject fstreamShader_Type = {
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0, /* tp_new */
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};
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//------------------------INSTANCE METHODS ----------------------------------
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int fstreamShader___init__( BPy_fstreamShader* self, PyObject *args)
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{
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const char *s;
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if(!( PyArg_ParseTuple(args, "s", &s) ))
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return -1;
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self->py_ss.ss = new StrokeShaders::fstreamShader(s);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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