Deleting Effectors (deflectors or Fields) now update particle systems and
softbody. (report #3385)
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@@ -269,6 +269,7 @@ void delete_obj(int ok)
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allqueue (REDRAWACTION, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWDATASELECT, 0);
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allspace(OOPS_TEST, 0);
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allqueue(REDRAWOOPS, 0);
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allqueue(REDRAWACTION, 0);
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allqueue(REDRAWNLA, 0);
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@@ -2356,6 +2357,7 @@ void convertmenu(void)
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countall();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWOOPS, 0);
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allspace(OOPS_TEST, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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BIF_undo_push("Convert Object");
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