Cleanup: comment block tabs
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@@ -1439,13 +1439,13 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
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}
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}
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else {
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/* bending springs for hair strands */
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/* The current algorithm only goes through the edges in order of the mesh edges list */
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/* and makes springs between the outer vert of edges sharing a vertice. This works just */
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/* fine for hair, but not for user generated string meshes. This could/should be later */
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/* extended to work with non-ordered edges so that it can be used for general "rope */
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/* dynamics" without the need for the vertices or edges to be ordered through the length*/
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/* of the strands. -jahka */
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/* bending springs for hair strands
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* The current algorithm only goes through the edges in order of the mesh edges list
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* and makes springs between the outer vert of edges sharing a vertice. This works just
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* fine for hair, but not for user generated string meshes. This could/should be later
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* extended to work with non-ordered edges so that it can be used for general "rope
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* dynamics" without the need for the vertices or edges to be ordered through the length
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* of the strands. -jahka */
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search = cloth->springs;
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search2 = search->next;
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while (search && search2) {
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