Cleanup: comment block tabs
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@@ -749,7 +749,7 @@ static void ui_template_id(
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template_ui->idlb = which_libbase(CTX_data_main(C), idcode);
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/* create UI elements for this template
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* - template_ID makes a copy of the template data and assigns it to the relevant buttons
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* - template_ID makes a copy of the template data and assigns it to the relevant buttons
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*/
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if (template_ui->idlb) {
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uiLayoutRow(layout, true);
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@@ -2638,10 +2638,10 @@ void uiTemplateLayers(
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}
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/* the number of layers determines the way we group them
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* - we want 2 rows only (for now)
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* - the number of columns (cols) is the total number of buttons per row
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* the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
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* - for now, only split into groups if group will have at least 5 items
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* - we want 2 rows only (for now)
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* - the number of columns (cols) is the total number of buttons per row
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* the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
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* - for now, only split into groups if group will have at least 5 items
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*/
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layers = RNA_property_array_length(ptr, prop);
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cols = (layers / 2) + (layers % 2);
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@@ -2707,10 +2707,10 @@ void uiTemplateGameStates(
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}
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/* the number of states determines the way we group them
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* - we want 2 rows only (for now)
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* - the number of columns (cols) is the total number of buttons per row
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* the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
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* - for now, only split into groups if group will have at least 5 items
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* - we want 2 rows only (for now)
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* - the number of columns (cols) is the total number of buttons per row
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* the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
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* - for now, only split into groups if group will have at least 5 items
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*/
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states = RNA_property_array_length(ptr, prop);
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cols = (states / 2) + (states % 2);
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@@ -3670,7 +3670,7 @@ void uiTemplateOperatorPropertyButs(
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/* only for popups, see [#36109] */
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/* if button is operator's default property, and a text-field, enable focus for it
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* - this is used for allowing operators with popups to rename stuff with fewer clicks
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* - this is used for allowing operators with popups to rename stuff with fewer clicks
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*/
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if (is_popup) {
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if ((but->rnaprop == op->type->prop) && (but->type == UI_BTYPE_TEXT)) {
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