Fix crash activating a fullscreened screen
Steps to reproduce were: * Duplicate some area into new window (shift-click corner triangle) * Make it fullscreen * Close the window again * Activate the added screen from the menu (the one without the -nonnormal prefix) -> Crash (you may have to press "Back to Previous" first though) When activating a screen, code should check if there's a fullscreen variant of it and activate that instead. From what I can tell that's what the code tried to do, but incorrectly. Same issue as T64045, but things are a bit different for 2.7.
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@@ -1195,10 +1195,9 @@ bool ED_screen_set(bContext *C, bScreen *sc)
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return true;
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return true;
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}
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}
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if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
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/* find associated full */
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/* find associated full */
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bScreen *sc1;
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for (bScreen *sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
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for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
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if ((sc1 != sc) && ELEM(sc1->state, SCREENMAXIMIZED, SCREENFULL)) {
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ScrArea *sa = sc1->areabase.first;
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ScrArea *sa = sc1->areabase.first;
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if (sa->full == sc) {
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if (sa->full == sc) {
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sc = sc1;
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sc = sc1;
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