Compositor: Full frame vector nodes
Adds full frame implementation to Map Range, Map Value, Normal and Normalize nodes. The other nodes in "Vector" sub-menu are submitted separately. Part of T88150. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12233
This commit is contained in:
@@ -28,6 +28,7 @@ DotproductOperation::DotproductOperation()
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this->setResolutionInputSocketIndex(0);
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this->m_input1Operation = nullptr;
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this->m_input2Operation = nullptr;
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flags.can_be_constant = true;
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}
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void DotproductOperation::initExecution()
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{
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@@ -55,4 +56,15 @@ void DotproductOperation::executePixelSampled(float output[4],
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output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]);
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}
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void DotproductOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float *input1 = it.in(0);
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const float *input2 = it.in(1);
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*it.out = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]);
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}
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}
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} // namespace blender::compositor
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@@ -18,11 +18,11 @@
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class DotproductOperation : public NodeOperation {
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class DotproductOperation : public MultiThreadedOperation {
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private:
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SocketReader *m_input1Operation;
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SocketReader *m_input2Operation;
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@@ -33,6 +33,10 @@ class DotproductOperation : public NodeOperation {
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void initExecution() override;
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void deinitExecution() override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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@@ -30,6 +30,7 @@ MapRangeOperation::MapRangeOperation()
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this->addOutputSocket(DataType::Value);
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this->m_inputOperation = nullptr;
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this->m_useClamp = false;
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flags.can_be_constant = true;
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}
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void MapRangeOperation::initExecution()
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@@ -104,4 +105,43 @@ void MapRangeOperation::deinitExecution()
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this->m_destMaxOperation = nullptr;
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}
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void MapRangeOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float source_min = *it.in(1);
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const float source_max = *it.in(2);
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if (fabsf(source_max - source_min) < 1e-6f) {
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it.out[0] = 0.0f;
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continue;
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}
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float value = *it.in(0);
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const float dest_min = *it.in(3);
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const float dest_max = *it.in(4);
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if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
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value = (value - source_min) / (source_max - source_min);
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value = dest_min + value * (dest_max - dest_min);
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}
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else if (value > BLENDER_ZMAX) {
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value = dest_max;
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}
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else {
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value = dest_min;
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}
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if (m_useClamp) {
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if (dest_max > dest_min) {
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CLAMP(value, dest_min, dest_max);
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}
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else {
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CLAMP(value, dest_max, dest_min);
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}
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}
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it.out[0] = value;
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}
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}
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} // namespace blender::compositor
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@@ -18,7 +18,7 @@
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_texture_types.h"
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namespace blender::compositor {
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@@ -27,7 +27,7 @@ namespace blender::compositor {
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MapRangeOperation : public NodeOperation {
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class MapRangeOperation : public MultiThreadedOperation {
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private:
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/**
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* Cached reference to the inputProgram
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@@ -68,6 +68,10 @@ class MapRangeOperation : public NodeOperation {
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{
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this->m_useClamp = value;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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@@ -25,6 +25,7 @@ MapValueOperation::MapValueOperation()
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Value);
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this->m_inputOperation = nullptr;
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flags.can_be_constant = true;
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}
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void MapValueOperation::initExecution()
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@@ -60,4 +61,27 @@ void MapValueOperation::deinitExecution()
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this->m_inputOperation = nullptr;
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}
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void MapValueOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float input = *it.in(0);
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TexMapping *texmap = this->m_settings;
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float value = (input + texmap->loc[0]) * texmap->size[0];
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if (texmap->flag & TEXMAP_CLIP_MIN) {
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if (value < texmap->min[0]) {
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value = texmap->min[0];
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}
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}
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if (texmap->flag & TEXMAP_CLIP_MAX) {
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if (value > texmap->max[0]) {
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value = texmap->max[0];
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}
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}
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it.out[0] = value;
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}
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}
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} // namespace blender::compositor
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@@ -18,7 +18,7 @@
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_texture_types.h"
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namespace blender::compositor {
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@@ -27,7 +27,7 @@ namespace blender::compositor {
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MapValueOperation : public NodeOperation {
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class MapValueOperation : public MultiThreadedOperation {
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private:
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/**
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* Cached reference to the inputProgram
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@@ -63,6 +63,10 @@ class MapValueOperation : public NodeOperation {
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{
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this->m_settings = settings;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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@@ -27,6 +27,7 @@ NormalizeOperation::NormalizeOperation()
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this->m_imageReader = nullptr;
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this->m_cachedInstance = nullptr;
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this->flags.complex = true;
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flags.can_be_constant = true;
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}
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void NormalizeOperation::initExecution()
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{
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@@ -56,6 +57,7 @@ void NormalizeOperation::deinitExecution()
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{
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this->m_imageReader = nullptr;
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delete this->m_cachedInstance;
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m_cachedInstance = nullptr;
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NodeOperation::deinitMutex();
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}
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@@ -127,4 +129,60 @@ void NormalizeOperation::deinitializeTileData(rcti * /*rect*/, void * /*data*/)
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/* pass */
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}
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void NormalizeOperation::get_area_of_interest(const int UNUSED(input_idx),
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const rcti &UNUSED(output_area),
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rcti &r_input_area)
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{
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NodeOperation *input = get_input_operation(0);
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r_input_area.xmin = 0;
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r_input_area.xmax = input->getWidth();
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r_input_area.ymin = 0;
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r_input_area.ymax = input->getHeight();
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}
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void NormalizeOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> inputs)
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{
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if (m_cachedInstance == nullptr) {
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MemoryBuffer *input = inputs[0];
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/* Using generic two floats struct to store `x: min`, `y: multiply`. */
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NodeTwoFloats *minmult = new NodeTwoFloats();
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float minv = 1.0f + BLENDER_ZMAX;
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float maxv = -1.0f - BLENDER_ZMAX;
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for (const float *elem : input->as_range()) {
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const float value = *elem;
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if ((value > maxv) && (value <= BLENDER_ZMAX)) {
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maxv = value;
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}
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if ((value < minv) && (value >= -BLENDER_ZMAX)) {
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minv = value;
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}
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}
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minmult->x = minv;
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/* The case of a flat buffer would cause a divide by 0. */
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minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
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m_cachedInstance = minmult;
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}
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}
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void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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NodeTwoFloats *minmult = m_cachedInstance;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float input_value = *it.in(0);
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*it.out = (input_value - minmult->x) * minmult->y;
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/* Clamp infinities. */
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CLAMP(*it.out, 0.0f, 1.0f);
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}
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}
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} // namespace blender::compositor
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@@ -18,7 +18,7 @@
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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@@ -27,7 +27,7 @@ namespace blender::compositor {
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* \brief base class of normalize, implementing the simple normalize
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* \ingroup operation
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*/
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class NormalizeOperation : public NodeOperation {
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class NormalizeOperation : public MultiThreadedOperation {
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protected:
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/**
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* \brief Cached reference to the reader
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@@ -64,6 +64,14 @@ class NormalizeOperation : public NodeOperation {
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bool determineDependingAreaOfInterest(rcti *input,
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ReadBufferOperation *readOperation,
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rcti *output) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_started(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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