Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options.
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@@ -1083,6 +1083,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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row = col.row()
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row.prop(brush, "use_frontface", text="Front Faces Only")
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col.row().prop(brush, "use_projected", expand=True)
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# direction
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col.separator()
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col.row().prop(brush, "direction", expand=True)
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@@ -1137,6 +1139,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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col.prop(brush, "use_accumulate")
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col.separator()
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col.row().prop(brush, "use_projected")
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col = layout.column()
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col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
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col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
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@@ -1168,9 +1172,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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# row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.separator()
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col.prop(brush, "vertex_tool", text="Blend")
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col.prop(brush, "use_accumulate")
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col.prop(brush, "use_alpha")
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col.row().prop("use_projected")
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col.separator()
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col.template_ID(settings, "palette", new="palette.new")
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@@ -1763,8 +1770,6 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
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col = layout.column()
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col.label("Falloff:")
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row = col.row()
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row.prop(wpaint, "falloff_shape", expand=True)
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row = col.row()
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row.prop(wpaint, "use_backface_culling")
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row = col.row()
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row.prop(wpaint, "use_normal_falloff")
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@@ -1806,8 +1811,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
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col = layout.column()
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col.label("Falloff:")
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row = col.row()
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row.prop(vpaint, "falloff_shape", expand=True)
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row = col.row()
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row.prop(vpaint, "use_backface_culling")
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row = col.row()
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row.prop(vpaint, "use_normal_falloff")
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