2.5/Modes:
* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.) * Set the icon properties in the object mode enum RNA TODO: At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)
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@@ -127,6 +127,7 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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/* for menu/popup icons etc etc*/
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#include "UI_interface.h"
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@@ -7031,6 +7032,85 @@ void hookmenu(Scene *scene, View3D *v3d)
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}
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}
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static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *ptr, int *free)
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{
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EnumPropertyItem *input = object_mode_items;
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EnumPropertyItem *item= NULL;
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Object *ob = CTX_data_active_object(C);
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int totitem= 0;
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if(!C) /* needed for docs */
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return object_mode_items;
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while(ob && input->identifier) {
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if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) ||
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(ob->type == OB_CURVE) || (ob->type == OB_SURF) ||
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(ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) ||
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(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
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(input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) ||
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((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT ||
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input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
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(input->value == OB_MODE_OBJECT))
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RNA_enum_item_add(&item, &totitem, input);
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++input;
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}
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RNA_enum_item_end(&item, &totitem);
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*free= 1;
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return item;
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}
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static int object_mode_set_exec(bContext *C, wmOperator *op)
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{
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Object *ob= CTX_data_active_object(C);
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int mode = RNA_enum_get(op->ptr, "mode");
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if(!ob)
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return OPERATOR_CANCELLED;
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if((mode == OB_MODE_EDIT) == !(ob->mode & OB_MODE_EDIT))
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WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_SCULPT) == !(ob->mode & OB_MODE_SCULPT))
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WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_VERTEX_PAINT) == !(ob->mode & OB_MODE_VERTEX_PAINT))
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WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_WEIGHT_PAINT) == !(ob->mode & OB_MODE_WEIGHT_PAINT))
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WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_TEXTURE_PAINT) == !(ob->mode & OB_MODE_TEXTURE_PAINT))
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WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_PARTICLE_EDIT) == !(ob->mode & OB_MODE_PARTICLE_EDIT))
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WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if((mode == OB_MODE_POSE) == !(ob->mode & OB_MODE_POSE))
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WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_mode_set(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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/* identifiers */
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ot->name= "Set Object Mode";
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ot->description = "Sets the object interaction mode.";
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ot->idname= "OBJECT_OT_mode_set";
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/* api callbacks */
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ot->exec= object_mode_set_exec;
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ot->poll= ED_operator_object_active;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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prop= RNA_def_enum(ot->srna, "mode", object_mode_items, 0, "Mode", "");
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RNA_def_enum_funcs(prop, object_mode_set_itemsf);
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}
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void ED_object_toggle_modes(bContext *C, int mode)
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{
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if(mode & OB_MODE_SCULPT)
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