Cycles: make TBB a required library dependency, and use in a few places
Now that the rest of Blender also relies on TBB, no point in maintaining custom code for paraller_for and thread local storage.
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@@ -94,8 +94,7 @@ void SVMShaderManager::device_update(Device *device,
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scene,
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scene->shaders[i],
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&progress,
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&shader_svm_nodes[i]),
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false);
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&shader_svm_nodes[i]));
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}
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task_pool.wait_work();
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