made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
This commit is contained in:
@@ -3,9 +3,10 @@
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# http://www.gnu.org/copyleft/gpl.html. Installing, importing or otherwise
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# using this module constitutes acceptance of the terms of this License.
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# <pep8 compliant>
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import bpy
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def active_node_mat(mat):
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# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
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# which settings from node-materials are used
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@@ -18,6 +19,7 @@ def active_node_mat(mat):
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return None
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class MaterialButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@@ -29,6 +31,7 @@ class MaterialButtonsPanel(bpy.types.Panel):
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engine = context.scene.render_data.engine
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return mat and (engine in self.COMPAT_ENGINES)
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class MATERIAL_PT_preview(MaterialButtonsPanel):
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bl_label = "Preview"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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@@ -36,6 +39,7 @@ class MATERIAL_PT_preview(MaterialButtonsPanel):
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def draw(self, context):
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self.layout.template_preview(context.material)
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class MATERIAL_PT_context_material(MaterialButtonsPanel):
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bl_label = ""
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bl_show_header = False
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@@ -88,6 +92,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
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if mat:
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layout.itemR(mat, "type", expand=True)
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class MATERIAL_PT_shading(MaterialButtonsPanel):
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bl_label = "Shading"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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@@ -123,6 +128,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
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elif mat.type == 'HALO':
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layout.itemR(mat, "alpha")
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class MATERIAL_PT_strand(MaterialButtonsPanel):
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bl_label = "Strand"
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bl_default_closed = True
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@@ -156,8 +162,10 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
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col.itemL(text="Shading:")
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col.itemR(tan, "width_fade")
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ob = context.object
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if ob and ob.type == 'MESH': col.item_pointerR(tan, "uv_layer", ob.data, "uv_textures", text="")
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else: col.itemR(tan, "uv_layer", text="")
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if ob and ob.type == 'MESH':
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col.item_pointerR(tan, "uv_layer", ob.data, "uv_textures", text="")
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else:
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col.itemR(tan, "uv_layer", text="")
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col.itemS()
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sub = col.column()
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sub.active = (not mat.shadeless)
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@@ -166,6 +174,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
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sub.active = tan.surface_diffuse
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sub.itemR(tan, "blend_distance", text="Distance")
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class MATERIAL_PT_physics(MaterialButtonsPanel):
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bl_label = "Physics"
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COMPAT_ENGINES = set(['BLENDER_GAME'])
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@@ -187,6 +196,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
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col.itemR(phys, "elasticity", slider=True)
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col.itemR(phys, "damp", slider=True)
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class MATERIAL_PT_options(MaterialButtonsPanel):
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bl_label = "Options"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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@@ -229,6 +239,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
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col.itemR(mat, "vertex_color_light")
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col.itemR(mat, "object_color")
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class MATERIAL_PT_shadow(MaterialButtonsPanel):
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bl_label = "Shadow"
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bl_default_closed = True
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@@ -263,6 +274,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
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sub.active = (not mat.ray_shadow_bias)
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sub.itemR(mat, "shadow_ray_bias", text="Ray Bias")
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class MATERIAL_PT_diffuse(MaterialButtonsPanel):
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bl_label = "Diffuse"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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@@ -319,6 +331,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
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row = layout.row()
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row.itemR(mat, "diffuse_ramp_factor", text="Factor")
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class MATERIAL_PT_specular(MaterialButtonsPanel):
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bl_label = "Specular"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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@@ -373,6 +386,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
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row = layout.row()
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row.itemR(mat, "specular_ramp_factor", text="Factor")
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class MATERIAL_PT_sss(MaterialButtonsPanel):
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bl_label = "Subsurface Scattering"
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bl_default_closed = True
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@@ -418,6 +432,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
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col.itemS()
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col.itemR(sss, "error_tolerance", text="Error")
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class MATERIAL_PT_mirror(MaterialButtonsPanel):
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bl_label = "Mirror"
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bl_default_closed = True
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@@ -473,8 +488,9 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
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sub.itemR(raym, "gloss_samples", text="Samples")
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sub.itemR(raym, "gloss_anisotropic", text="Anisotropic")
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class MATERIAL_PT_transp(MaterialButtonsPanel):
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bl_label= "Transparency"
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bl_label = "Transparency"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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@@ -533,8 +549,9 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
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sub.itemR(rayt, "gloss_threshold", text="Threshold")
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sub.itemR(rayt, "gloss_samples", text="Samples")
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class MATERIAL_PT_halo(MaterialButtonsPanel):
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bl_label= "Halo"
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bl_label = "Halo"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def poll(self, context):
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@@ -580,8 +597,9 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
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sub.active = halo.star
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sub.itemR(halo, "star_tips")
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class MATERIAL_PT_flare(MaterialButtonsPanel):
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bl_label= "Flare"
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bl_label = "Flare"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def poll(self, context):
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@@ -627,7 +645,7 @@ bpy.types.register(MATERIAL_PT_strand)
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bpy.types.register(MATERIAL_PT_options)
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bpy.types.register(MATERIAL_PT_shadow)
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# Volumetrics
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class VolumeButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@@ -638,6 +656,7 @@ class VolumeButtonsPanel(bpy.types.Panel):
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engine = context.scene.render_data.engine
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return mat and (mat.type == 'VOLUME') and (engine in self.COMPAT_ENGINES)
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class MATERIAL_PT_volume_density(VolumeButtonsPanel):
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bl_label = "Density"
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bl_default_closed = False
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@@ -653,6 +672,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
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row.itemR(vol, "density")
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row.itemR(vol, "density_scale")
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class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
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bl_label = "Shading"
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bl_default_closed = False
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@@ -678,6 +698,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
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sub.itemR(vol, "reflection")
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sub.itemR(vol, "reflection_color", text="")
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class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
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bl_label = "Lighting"
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bl_default_closed = False
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@@ -713,8 +734,9 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
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sub.itemR(vol, "ms_spread")
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sub.itemR(vol, "ms_intensity")
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class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
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bl_label= "Transparency"
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bl_label = "Transparency"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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@@ -724,6 +746,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
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layout.itemR(mat, "transparency_method", expand=True)
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class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
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bl_label = "Integration"
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bl_default_closed = False
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