made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
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@@ -3,12 +3,13 @@
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# http://www.gnu.org/copyleft/gpl.html. Installing, importing or otherwise
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# using this module constitutes acceptance of the terms of this License.
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# <pep8 compliant>
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import bpy
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_falloff_ui
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class PhysicButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@@ -18,6 +19,7 @@ class PhysicButtonsPanel(bpy.types.Panel):
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rd = context.scene.render_data
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return (context.object) and (not rd.use_game_engine)
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class PHYSICS_PT_field(PhysicButtonsPanel):
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bl_label = "Force Fields"
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@@ -29,7 +31,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
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split = layout.split(percentage=0.2)
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split.itemL(text="Type:")
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split.itemR(field, "type",text="")
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split.itemR(field, "type", text="")
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if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
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split = layout.split(percentage=0.2)
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@@ -81,8 +83,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
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col.itemR(field, "use_coordinates")
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col.itemR(field, "root_coordinates")
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col.itemR(field, "force_2d")
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else :
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else:
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basic_force_field_settings_ui(self, field)
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if field.type not in ('NONE', 'GUIDE'):
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@@ -134,6 +135,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
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sub.active = field.use_radial_max
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sub.itemR(field, "radial_maximum", text="Distance")
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class PHYSICS_PT_collision(PhysicButtonsPanel):
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bl_label = "Collision"
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#bl_default_closed = True
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