made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
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@@ -3,9 +3,10 @@
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# http://www.gnu.org/copyleft/gpl.html. Installing, importing or otherwise
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# using this module constitutes acceptance of the terms of this License.
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# <pep8 compliant>
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import bpy
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class WorldButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@@ -16,6 +17,7 @@ class WorldButtonsPanel(bpy.types.Panel):
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rd = context.scene.render_data
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return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
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class WORLD_PT_preview(WorldButtonsPanel):
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bl_label = "Preview"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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@@ -23,6 +25,7 @@ class WORLD_PT_preview(WorldButtonsPanel):
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def draw(self, context):
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self.layout.template_preview(context.world)
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class WORLD_PT_context_world(WorldButtonsPanel):
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bl_label = ""
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bl_show_header = False
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@@ -46,6 +49,7 @@ class WORLD_PT_context_world(WorldButtonsPanel):
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elif world:
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split.template_ID(space, "pin_id")
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class WORLD_PT_world(WorldButtonsPanel):
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bl_label = "World"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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@@ -67,6 +71,7 @@ class WORLD_PT_world(WorldButtonsPanel):
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col.active = world.blend_sky
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row.column().itemR(world, "ambient_color")
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class WORLD_PT_mist(WorldButtonsPanel):
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bl_label = "Mist"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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@@ -91,6 +96,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
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layout.itemR(world.mist, "falloff")
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class WORLD_PT_stars(WorldButtonsPanel):
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bl_label = "Stars"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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@@ -113,6 +119,7 @@ class WORLD_PT_stars(WorldButtonsPanel):
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flow.itemR(world.stars, "min_distance", text="Min. Dist")
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flow.itemR(world.stars, "average_separation", text="Separation")
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class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
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bl_label = "Ambient Occlusion"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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