Cleanup: split Cycles Hair and Mesh classes, with Geometry base class

This commit is contained in:
2020-02-02 12:04:19 +01:00
parent 46c9872afa
commit d9c5f0d25f
56 changed files with 3488 additions and 2910 deletions

View File

@@ -17,6 +17,7 @@
#include "render/attribute.h"
#include "render/camera.h"
#include "render/curves.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
@@ -107,12 +108,12 @@ static void InterpolateKeySegments(
}
static bool ObtainCacheParticleData(
Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
Geometry *geom, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
{
int curvenum = 0;
int keyno = 0;
if (!(mesh && b_mesh && b_ob && CData))
if (!(geom && b_mesh && b_ob && CData))
return false;
Transform tfm = get_transform(b_ob->matrix_world());
@@ -128,7 +129,7 @@ static bool ObtainCacheParticleData(
if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
(b_part.type() == BL::ParticleSettings::type_HAIR)) {
int shader = clamp(b_part.material() - 1, 0, mesh->used_shaders.size() - 1);
int shader = clamp(b_part.material() - 1, 0, geom->used_shaders.size() - 1);
int display_step = background ? b_part.render_step() : b_part.display_step();
int totparts = b_psys.particles.length();
int totchild = background ? b_psys.child_particles.length() :
@@ -202,14 +203,14 @@ static bool ObtainCacheParticleData(
return true;
}
static bool ObtainCacheParticleUV(Mesh *mesh,
static bool ObtainCacheParticleUV(Geometry *geom,
BL::Mesh *b_mesh,
BL::Object *b_ob,
ParticleCurveData *CData,
bool background,
int uv_num)
{
if (!(mesh && b_mesh && b_ob && CData))
if (!(geom && b_mesh && b_ob && CData))
return false;
CData->curve_uv.clear();
@@ -265,14 +266,14 @@ static bool ObtainCacheParticleUV(Mesh *mesh,
return true;
}
static bool ObtainCacheParticleVcol(Mesh *mesh,
static bool ObtainCacheParticleVcol(Geometry *geom,
BL::Mesh *b_mesh,
BL::Object *b_ob,
ParticleCurveData *CData,
bool background,
int vcol_num)
{
if (!(mesh && b_mesh && b_ob && CData))
if (!(geom && b_mesh && b_ob && CData))
return false;
CData->curve_vcol.clear();
@@ -594,21 +595,55 @@ static void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, in
/* texture coords still needed */
}
static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
static void export_hair_motion_validate_attribute(Hair *hair,
int motion_step,
int num_motion_keys,
bool have_motion)
{
Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
const int num_keys = hair->curve_keys.size();
if (num_motion_keys != num_keys || !have_motion) {
/* No motion or hair "topology" changed, remove attributes again. */
if (num_motion_keys != num_keys) {
VLOG(1) << "Hair topology changed, removing attribute.";
}
else {
VLOG(1) << "No motion, removing attribute.";
}
hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
else if (motion_step > 0) {
VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
/* Motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now. */
for (int step = 0; step < motion_step; step++) {
float4 *mP = attr_mP->data_float4() + step * num_keys;
for (int key = 0; key < num_keys; key++) {
mP[key] = float3_to_float4(hair->curve_keys[key]);
mP[key].w = hair->curve_radius[key];
}
}
}
}
static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CData)
{
int num_keys = 0;
int num_curves = 0;
if (mesh->num_curves())
if (hair->num_curves())
return;
Attribute *attr_intercept = NULL;
Attribute *attr_random = NULL;
if (mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT);
if (mesh->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = mesh->curve_attributes.add(ATTR_STD_CURVE_RANDOM);
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
/* compute and reserve size of arrays */
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
@@ -621,10 +656,10 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
if (num_curves > 0) {
VLOG(1) << "Exporting curve segments for mesh " << mesh->name;
VLOG(1) << "Exporting curve segments for mesh " << hair->name;
}
mesh->reserve_curves(mesh->num_curves() + num_curves, mesh->curve_keys.size() + num_keys);
hair->reserve_curves(hair->num_curves() + num_curves, hair->curve_keys.size() + num_keys);
num_keys = 0;
num_curves = 0;
@@ -649,7 +684,7 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)) {
radius = 0.0f;
}
mesh->add_curve_key(ickey_loc, radius);
hair->add_curve_key(ickey_loc, radius);
if (attr_intercept)
attr_intercept->add(time);
@@ -660,16 +695,16 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
attr_random->add(hash_uint2_to_float(num_curves, 0));
}
mesh->add_curve(num_keys, CData->psys_shader[sys]);
hair->add_curve(num_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
num_curves++;
}
}
/* check allocation */
if ((mesh->curve_keys.size() != num_keys) || (mesh->num_curves() != num_curves)) {
if ((hair->curve_keys.size() != num_keys) || (hair->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";
mesh->clear();
hair->clear();
}
}
@@ -713,24 +748,24 @@ static float4 LerpCurveSegmentMotionCV(ParticleCurveData *CData, int sys, int cu
return lerp(mP, mP2, remainder);
}
static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int motion_step)
static void ExportCurveSegmentsMotion(Hair *hair, ParticleCurveData *CData, int motion_step)
{
VLOG(1) << "Exporting curve motion segments for mesh " << mesh->name << ", motion step "
VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
<< motion_step;
/* find attribute */
Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
bool new_attribute = false;
/* add new attribute if it doesn't exist already */
if (!attr_mP) {
VLOG(1) << "Creating new motion vertex position attribute";
attr_mP = mesh->curve_attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
attr_mP = hair->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
new_attribute = true;
}
/* export motion vectors for curve keys */
size_t numkeys = mesh->curve_keys.size();
size_t numkeys = hair->curve_keys.size();
float4 *mP = attr_mP->data_float4() + motion_step * numkeys;
bool have_motion = false;
int i = 0;
@@ -741,24 +776,24 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys];
curve++) {
/* Curve lengths may not match! Curves can be clipped. */
int curve_key_end = (num_curves + 1 < (int)mesh->curve_first_key.size() ?
mesh->curve_first_key[num_curves + 1] :
(int)mesh->curve_keys.size());
const int num_center_curve_keys = curve_key_end - mesh->curve_first_key[num_curves];
int curve_key_end = (num_curves + 1 < (int)hair->curve_first_key.size() ?
hair->curve_first_key[num_curves + 1] :
(int)hair->curve_keys.size());
const int num_center_curve_keys = curve_key_end - hair->curve_first_key[num_curves];
const int is_num_keys_different = CData->curve_keynum[curve] - num_center_curve_keys;
if (!is_num_keys_different) {
for (int curvekey = CData->curve_firstkey[curve];
curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve];
curvekey++) {
if (i < mesh->curve_keys.size()) {
if (i < hair->curve_keys.size()) {
mP[i] = CurveSegmentMotionCV(CData, sys, curve, curvekey);
if (!have_motion) {
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
float4 curve_key = float3_to_float4(mesh->curve_keys[i]);
curve_key.w = mesh->curve_radius[i];
float4 curve_key = float3_to_float4(hair->curve_keys[i]);
curve_key.w = hair->curve_radius[i];
if (len_squared(mP[i] - curve_key) > 1e-5f * 1e-5f)
have_motion = true;
}
@@ -784,40 +819,15 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* in case of new attribute, we verify if there really was any motion */
if (new_attribute) {
if (i != numkeys || !have_motion) {
/* No motion or hair "topology" changed, remove attributes again. */
if (i != numkeys) {
VLOG(1) << "Hair topology changed, removing attribute.";
}
else {
VLOG(1) << "No motion, removing attribute.";
}
mesh->curve_attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
else if (motion_step > 0) {
VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
for (int step = 0; step < motion_step; step++) {
float4 *mP = attr_mP->data_float4() + step * numkeys;
for (int key = 0; key < numkeys; key++) {
mP[key] = float3_to_float4(mesh->curve_keys[key]);
mP[key].w = mesh->curve_radius[key];
}
}
}
export_hair_motion_validate_attribute(hair, motion_step, i, have_motion);
}
}
static void ExportCurveTriangleUV(ParticleCurveData *CData,
int vert_offset,
int resol,
float2 *uvdata)
static void ExportCurveTriangleUV(ParticleCurveData *CData, int resol, float2 *uvdata)
{
if (uvdata == NULL)
return;
int vertexindex = vert_offset;
int vertexindex = 0;
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
for (int curve = CData->psys_firstcurve[sys];
@@ -845,15 +855,12 @@ static void ExportCurveTriangleUV(ParticleCurveData *CData,
}
}
static void ExportCurveTriangleVcol(ParticleCurveData *CData,
int vert_offset,
int resol,
uchar4 *cdata)
static void ExportCurveTriangleVcol(ParticleCurveData *CData, int resol, uchar4 *cdata)
{
if (cdata == NULL)
return;
int vertexindex = vert_offset;
int vertexindex = 0;
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
for (int curve = CData->psys_firstcurve[sys];
@@ -952,7 +959,7 @@ void BlenderSync::sync_curve_settings()
if ((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) &&
(b_psys->settings().type() == BL::ParticleSettings::type_HAIR)) {
BL::ID key = BKE_object_is_modified(*b_ob) ? *b_ob : b_ob->data();
mesh_map.set_recalc(key);
geometry_map.set_recalc(key);
object_map.set_recalc(*b_ob);
}
}
@@ -987,28 +994,28 @@ bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
/* Old particle hair. */
void BlenderSync::sync_particle_hair(
Mesh *mesh, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
{
Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
/* obtain general settings */
if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
return;
}
/* obtain general settings */
const int primitive = scene->curve_system_manager->primitive;
const int triangle_method = scene->curve_system_manager->triangle_method;
const int resolution = scene->curve_system_manager->resolution;
const size_t vert_num = mesh->verts.size();
const size_t tri_num = mesh->num_triangles();
int used_res = 1;
/* extract particle hair data - should be combined with connecting to mesh later*/
ParticleCurveData CData;
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
ObtainCacheParticleData(geom, &b_mesh, &b_ob, &CData, !preview);
/* add hair geometry to mesh */
if (primitive == CURVE_TRIANGLES) {
if (mesh) {
if (triangle_method == CURVE_CAMERA_TRIANGLES) {
/* obtain camera parameters */
float3 RotCam;
@@ -1032,31 +1039,31 @@ void BlenderSync::sync_particle_hair(
}
else {
if (motion)
ExportCurveSegmentsMotion(mesh, &CData, motion_step);
ExportCurveSegmentsMotion(hair, &CData, motion_step);
else
ExportCurveSegments(scene, mesh, &CData);
ExportCurveSegments(scene, hair, &CData);
}
/* generated coordinates from first key. we should ideally get this from
* blender to handle deforming objects */
if (!motion) {
if (mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
if (geom->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
if (primitive == CURVE_TRIANGLES) {
if (mesh) {
Attribute *attr_generated = mesh->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
for (size_t i = vert_num; i < mesh->verts.size(); i++)
for (size_t i = 0; i < mesh->verts.size(); i++)
generated[i] = mesh->verts[i] * size - loc;
}
else {
Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
Attribute *attr_generated = hair->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
for (size_t i = 0; i < mesh->num_curves(); i++) {
float3 co = mesh->curve_keys[mesh->get_curve(i).first_key];
for (size_t i = 0; i < hair->num_curves(); i++) {
float3 co = hair->curve_keys[hair->get_curve(i).first_key];
generated[i] = co * size - loc;
}
}
@@ -1069,21 +1076,21 @@ void BlenderSync::sync_particle_hair(
int vcol_num = 0;
for (b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l, vcol_num++) {
if (!mesh->need_attribute(scene, ustring(l->name().c_str())))
if (!geom->need_attribute(scene, ustring(l->name().c_str())))
continue;
ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, !preview, vcol_num);
ObtainCacheParticleVcol(geom, &b_mesh, &b_ob, &CData, !preview, vcol_num);
if (primitive == CURVE_TRIANGLES) {
if (mesh) {
Attribute *attr_vcol = mesh->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
uchar4 *cdata = attr_vcol->data_uchar4();
ExportCurveTriangleVcol(&CData, tri_num * 3, used_res, cdata);
ExportCurveTriangleVcol(&CData, used_res, cdata);
}
else {
Attribute *attr_vcol = mesh->curve_attributes.add(
Attribute *attr_vcol = hair->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE);
float3 *fdata = attr_vcol->data_float3();
@@ -1111,12 +1118,12 @@ void BlenderSync::sync_particle_hair(
ustring name = ustring(l->name().c_str());
/* UV map */
if (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
if (geom->need_attribute(scene, name) || geom->need_attribute(scene, std)) {
Attribute *attr_uv;
ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, !preview, uv_num);
ObtainCacheParticleUV(geom, &b_mesh, &b_ob, &CData, !preview, uv_num);
if (primitive == CURVE_TRIANGLES) {
if (mesh) {
if (active_render)
attr_uv = mesh->attributes.add(std, name);
else
@@ -1124,13 +1131,13 @@ void BlenderSync::sync_particle_hair(
float2 *uv = attr_uv->data_float2();
ExportCurveTriangleUV(&CData, tri_num * 3, used_res, uv);
ExportCurveTriangleUV(&CData, used_res, uv);
}
else {
if (active_render)
attr_uv = mesh->curve_attributes.add(std, name);
attr_uv = hair->attributes.add(std, name);
else
attr_uv = mesh->curve_attributes.add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
attr_uv = hair->attributes.add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
float2 *uv = attr_uv->data_float2();
@@ -1145,44 +1152,56 @@ void BlenderSync::sync_particle_hair(
}
}
}
mesh->geometry_flags |= Mesh::GEOMETRY_CURVES;
}
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Geometry *geom)
{
/* compares curve_keys rather than strands in order to handle quick hair
* adjustments in dynamic BVH - other methods could probably do this better*/
Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
/* Compares curve_keys rather than strands in order to handle quick hair
* adjustments in dynamic BVH - other methods could probably do this better. */
array<float3> oldcurve_keys;
array<float> oldcurve_radius;
oldcurve_keys.steal_data(mesh->curve_keys);
oldcurve_radius.steal_data(mesh->curve_radius);
array<int> oldtriangles;
if (hair) {
oldcurve_keys.steal_data(hair->curve_keys);
oldcurve_radius.steal_data(hair->curve_radius);
}
else {
oldtriangles.steal_data(mesh->triangles);
}
if (view_layer.use_hair && scene->curve_system_manager->use_curves) {
/* Particle hair. */
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
bool need_undeformed = geom->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(mesh, b_mesh, b_ob, false);
sync_particle_hair(geom, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
/* tag update */
bool rebuild = (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
mesh->tag_update(scene, rebuild);
const bool rebuild = (hair && ((oldcurve_keys != hair->curve_keys) ||
(oldcurve_radius != hair->curve_radius))) ||
(mesh && (oldtriangles != mesh->triangles));
geom->tag_update(scene, rebuild);
}
void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
BL::Object b_ob,
Mesh *mesh,
Geometry *geom,
int motion_step)
{
/* Skip if no curves were exported. */
size_t numkeys = mesh->curve_keys.size();
if (numkeys == 0) {
Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
/* Skip if nothing exported. */
if ((hair && hair->num_keys() == 0) || (mesh && mesh->verts.size() == 0)) {
return;
}
@@ -1191,17 +1210,18 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(mesh, b_mesh, b_ob, true, motion_step);
sync_particle_hair(geom, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
}
/* No deformation on this frame, copy coordinates if other frames did have it. */
Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mP) {
float3 *keys = &mesh->curve_keys[0];
memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
if (hair) {
hair->copy_center_to_motion_step(motion_step);
}
else {
mesh->copy_center_to_motion_step(motion_step);
}
}