Fix T90866: Python operator templates are not accessible from menus
Python Operator templates made accessible from respective menus (required to also use F3 search for quick access) Also fixed Modal Draw Operator id_name (had duplicate name from other template) Maniphest Tasks: T90866 Differential Revision: https://developer.blender.org/D13182
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@@ -42,8 +42,13 @@ class SimpleMouseOperator(bpy.types.Operator):
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self.y = event.mouse_y
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return self.execute(context)
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(SimpleMouseOperator.bl_idname, text="Simple Mouse Operator")
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# Register and add to the view menu (required to also use F3 search "Simple Mouse Operator" for quick access)
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bpy.utils.register_class(SimpleMouseOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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# Test call to the newly defined operator.
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# Here we call the operator and invoke it, meaning that the settings are taken
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@@ -43,7 +43,7 @@ def menu_func(self, context):
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self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")
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# Register and add to the file selector
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# Register and add to the file selector (required to also use F3 search "Text Export Operator" for quick access)
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bpy.utils.register_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.append(menu_func)
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@@ -27,8 +27,14 @@ class DialogOperator(bpy.types.Operator):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(DialogOperator.bl_idname, text="Dialog Operator")
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# Register and add to the object menu (required to also use F3 search "Dialog Operator" for quick access)
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bpy.utils.register_class(DialogOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# Test call.
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bpy.ops.object.dialog_operator('INVOKE_DEFAULT')
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@@ -41,8 +41,13 @@ class CustomDrawOperator(bpy.types.Operator):
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col.prop(self, "my_string")
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(CustomDrawOperator.bl_idname, text="Custom Draw Operator")
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# Register and add to the object menu (required to also use F3 search "Custom Draw Operator" for quick access)
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bpy.utils.register_class(CustomDrawOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.custom_draw('INVOKE_DEFAULT')
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@@ -55,8 +55,13 @@ class ModalOperator(bpy.types.Operator):
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(ModalOperator.bl_idname, text="Modal Operator")
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# Register and add to the object menu (required to also use F3 search "Modal Operator" for quick access)
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bpy.utils.register_class(ModalOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.modal_operator('INVOKE_DEFAULT')
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@@ -31,8 +31,13 @@ class SearchEnumOperator(bpy.types.Operator):
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context.window_manager.invoke_search_popup(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(SearchEnumOperator.bl_idname, text="Search Enum Operator")
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# Register and add to the object menu (required to also use F3 search "Search Enum Operator" for quick access)
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bpy.utils.register_class(SearchEnumOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.search_enum_operator('INVOKE_DEFAULT')
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@@ -22,8 +22,13 @@ class HelloWorldOperator(bpy.types.Operator):
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print("Hello World")
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return {'FINISHED'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(HelloWorldOperator.bl_idname, text="Hello World Operator")
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# Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access)
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bpy.utils.register_class(HelloWorldOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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# test call to the newly defined operator
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bpy.ops.wm.hello_world()
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