Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
This commit is contained in:
104
intern/cycles/util/util_system.cpp
Normal file
104
intern/cycles/util/util_system.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include "util_system.h"
|
||||
#include "util_types.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <intrin.h>
|
||||
#include <windows.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/sysctl.h>
|
||||
#include <sys/types.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
int system_cpu_thread_count()
|
||||
{
|
||||
static uint count = 0;
|
||||
|
||||
if(count > 0)
|
||||
return count;
|
||||
|
||||
#ifdef _WIN32
|
||||
SYSTEM_INFO info;
|
||||
GetSystemInfo(&info);
|
||||
count = (uint)info.dwNumberOfProcessors;
|
||||
#elif defined(__APPLE__)
|
||||
size_t len = sizeof(count);
|
||||
int mib[2] = { CTL_HW, HW_NCPU };
|
||||
|
||||
sysctl(mib, 2, &count, &len, NULL, 0);
|
||||
#else
|
||||
count = (uint)sysconf(_SC_NPROCESSORS_ONLN);
|
||||
#endif
|
||||
|
||||
if(count < 1)
|
||||
count = 1;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
static void __cpuid(int data[4], int selector)
|
||||
{
|
||||
asm("cpuid" : "=a" (data[0]), "=b" (data[1]), "=c" (data[2]), "=d" (data[3]) : "a"(selector));
|
||||
}
|
||||
#endif
|
||||
|
||||
static void replace_string(string& haystack, const string& needle, const string& other)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
while((i = haystack.find(needle)) != string::npos)
|
||||
haystack.replace(i, needle.length(), other);
|
||||
}
|
||||
|
||||
string system_cpu_brand_string()
|
||||
{
|
||||
char buf[48];
|
||||
int result[4];
|
||||
|
||||
__cpuid(result, 0x80000000);
|
||||
|
||||
if(result[0] >= (int)0x80000004) {
|
||||
__cpuid((int*)(buf+0), 0x80000002);
|
||||
__cpuid((int*)(buf+16), 0x80000003);
|
||||
__cpuid((int*)(buf+32), 0x80000004);
|
||||
|
||||
string brand = buf;
|
||||
|
||||
/* make it a bit more presentable */
|
||||
replace_string(brand, "(TM)", "");
|
||||
replace_string(brand, "(R)", "");
|
||||
|
||||
size_t i;
|
||||
if((i = brand.find(" ")) != string::npos)
|
||||
brand = brand.substr(0, i);
|
||||
|
||||
return brand;
|
||||
}
|
||||
|
||||
return "Unknown CPU";
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
Reference in New Issue
Block a user