- Cam (ideasman) improved speed of exporting
- I fixed indentation
This commit is contained in:
@@ -43,10 +43,9 @@ def stripPath(path):
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for CH in range(len(path), 0, -1):
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if path[CH-1] == "/" or path[CH-1] == "\\":
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path = path[CH:]
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break
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break
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return path
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#==================#
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# Apply Transform #
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#==================#
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@@ -55,15 +54,6 @@ def apply_transform(vert, matrix):
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vertCopy.resize4D()
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return Mathutils.VecMultMat(vertCopy, matrix)
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#====================================================#
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# Return a 6 deciaml point floating point value #
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# as a string that dosent have any python chars #
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#====================================================#
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def saneFloat(float):
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#return '%(float)b' % vars() # 6 fp as house.hqx
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return str('%f' % float) + ' '
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from Blender import *
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NULL_MAT = '(null)'
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@@ -73,140 +63,138 @@ def save_mtl(filename):
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file = open(filename, "w")
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for mat in Material.Get():
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file.write('newmtl ' + mat.getName() + '\n') # Define a new material
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file.write('Ns ' + saneFloat((mat.getHardness()-1) * 1.9607843137254901 ) + '\n') # Hardness, convert blenders 1-511 to MTL's
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file.write('newmtl %s\n' % (mat.getName())) # Define a new material
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# Hardness, convert blenders 1-511 to MTL's
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file.write('Ns %s\n' % ((mat.getHardness()-1) * 1.9607843137254901 ) )
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col = mat.getRGBCol()
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file.write('Kd ' + saneFloat(col[0]) + saneFloat(col[1]) + saneFloat(col[2]) +'\n') # Diffuse
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# Diffuse
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file.write('Kd %s %s %s\n' % (col[0], col[1], col[2]))
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col = mat.getMirCol()
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file.write('Ka ' + saneFloat(col[0]) + saneFloat(col[1]) + saneFloat(col[2]) + '\n') # Ambient, uses mirror colour,
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# Ambient, uses mirror colour,
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file.write('Ka %s %s %s\n' % (col[0], col[1], col[2]))
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col = mat.getSpecCol()
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file.write('Ks ' + saneFloat(col[0]) + saneFloat(col[1]) + saneFloat(col[2]) +'\n') # Specular
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file.write('d ' + saneFloat(mat.getAlpha()) +'\n') # Alpha (dissolve)
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# Specular
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file.write('Ks %s %s %s\n' % (col[0],col[1], col[2]))
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# Alpha (dissolve)
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file.write('d %s\n' % (mat.getAlpha()))
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# illum, 0 to disable lightng, 2 is normal.
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file.write('illum ')
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if mat.getMode() & Material.Modes['SHADELESS']:
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file.write('0\n') # ignore lighting
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file.write('illum 0\n') # ignore lighting
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else:
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file.write('2\n') # light normaly
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file.write('illum 2\n') # light normaly
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# End OF Mat
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file.write('\n') # new line
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file.close()
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def save_obj(filename):
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time1 = sys.time()
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# First output all material
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mtlfilename = filename[:-4] + '.mtl'
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save_mtl(mtlfilename)
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file = open(filename, "w")
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# Write Header
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file.write('# Blender OBJ File: %s\n' % (Get('filename')))
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file.write('# www.blender.org\n')
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# Tell the obj file what material file to use.
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file.write('mtllib %s\n' % (stripPath(mtlfilename)))
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# Initialize totals, these are updated each object
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totverts = totuvco = 0
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# Get all meshs
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for ob in Object.Get():
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if ob.getType() != 'Mesh':
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continue
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m = NMesh.GetRawFromObject(ob.name)
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# remove any edges, is not written back to the mesh so its not going to
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# modify the open file.
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for f in m.faces:
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if len(f.v) < 3:
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mesh.faces.remove(f)
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# First output all material
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mtlfilename = filename[:-4] + '.mtl'
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save_mtl(mtlfilename)
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if len(m.faces) == 0: # Make sure there is somthing to write.
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continue #dont bother with this mesh.
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file = open(filename, "w")
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# Set the default mat
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currentMatName = NULL_MAT
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currentImgName = NULL_IMG
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# Write Header
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file.write('# Blender OBJ File: ' + Get('filename') + ' \n')
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file.write('# www.blender.org\n')
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#file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name
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file.write('o %s_%s\n' % (ob.getName(), m.name)) # Write Object name
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# Tell the obj file what file to use.
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file.write('mtllib ' + stripPath(mtlfilename) + ' \n')
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# Works 100% Yay
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matrix = ob.getMatrix('worldspace')
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# Initialize totals, these are updated each object
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totverts = totuvco = 0
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# Vert
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for v in m.verts:
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# Transform the vert
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vTx = apply_transform(v.co, matrix)
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file.write('v %s %s %s\n' % (vTx[0], vTx[1], vTx[2]))
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# UV
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for f in m.faces:
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for uvIdx in range(len(f.v)):
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if f.uv:
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file.write('vt %s %s 0.0\n' % (f.uv[uvIdx][0], f.uv[uvIdx][1]))
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else:
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file.write('vt 0.0 0.0 0.0\n')
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# Get all meshs
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for ob in Object.Get():
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if ob.getType() == 'Mesh':
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m = ob.getData()
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if len(m.verts) > 0: # Make sure there is somthing to write.
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# Set the default mat
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currentMatName = NULL_MAT
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currentImgName = NULL_IMG
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file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name
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# Works 100% Yay
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matrix = ob.getMatrix('worldspace')
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# Vert
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for v in m.verts:
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# Transform the vert
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vTx = apply_transform(v.co, matrix)
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file.write('v ')
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file.write(saneFloat(vTx[0]))
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file.write(saneFloat(vTx[1]))
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file.write(saneFloat(vTx[2]) + '\n')
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# UV
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for f in m.faces:
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if len(f.v) > 2:
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for uvIdx in range(len(f.v)):
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file.write('vt ')
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if f.uv:
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file.write(saneFloat(f.uv[uvIdx][0]))
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file.write(saneFloat(f.uv[uvIdx][1]))
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else:
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file.write('0.0 ')
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file.write('0.0 ')
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file.write('0.0' + '\n')
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# NORMAL
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for f1 in m.faces:
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if len(f1.v) > 2:
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for v in f1.v:
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# Transform the normal
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noTx = apply_transform(v.no, matrix)
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noTx.normalize()
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file.write('vn ')
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file.write(saneFloat(noTx[0]))
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file.write(saneFloat(noTx[1]))
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file.write(saneFloat(noTx[2]) + '\n')
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uvIdx = 0
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for f in m.faces:
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if len(f.v) > 2:
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# Check material and change if needed.
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if len(m.materials) > f.mat:
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if currentMatName != m.materials[f.mat].getName():
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currentMatName = m.materials[f.mat].getName()
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file.write('usemtl ' + currentMatName + '\n')
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elif currentMatName != NULL_MAT:
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currentMatName = NULL_MAT
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file.write('usemtl ' + currentMatName + '\n')
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# UV IMAGE
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# If the face uses a different image from the one last set then add a usemap line.
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if f.image:
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if f.image.filename != currentImgName:
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currentImgName = f.image.filename
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file.write( 'usemat ' + stripPath(currentImgName) +'\n') # Set a new image for all following faces
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elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
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currentImgName = NULL_IMG
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file.write( 'usemat ' + stripPath(currentImgName) +'\n') # Set a new image for all following faces
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file.write('f ')
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for v in f.v:
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file.write( str(m.verts.index(v) + totverts +1) + '/') # Vert IDX
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file.write( str(uvIdx + totuvco +1) + '/') # UV IDX
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file.write( str(uvIdx + totuvco +1) + ' ') # NORMAL IDX
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uvIdx+=1
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file.write('\n')
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# NORMAL
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for f1 in m.faces:
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for v in f1.v:
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# Transform the normal
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noTx = apply_transform(v.no, matrix)
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noTx.normalize()
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file.write('vn %s %s %s\n' % (noTx[0], noTx[1], noTx[2]))
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uvIdx = 0
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for f in m.faces:
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# Check material and change if needed.
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if len(m.materials) > f.mat:
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if currentMatName != m.materials[f.mat].getName():
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currentMatName = m.materials[f.mat].getName()
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file.write('usemtl %s\n' % (currentMatName))
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elif currentMatName != NULL_MAT:
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currentMatName = NULL_MAT
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file.write('usemtl %s\n' % (currentMatName))
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# UV IMAGE
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# If the face uses a different image from the one last set then add a usemap line.
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if f.image:
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if f.image.filename != currentImgName:
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currentImgName = f.image.filename
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# Set a new image for all following faces
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file.write( 'usemat %s\n' % (stripPath(currentImgName)))
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# Make the indicies global rather then per mesh
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totverts += len(m.verts)
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totuvco += uvIdx
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file.close()
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elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
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currentImgName = NULL_IMG
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# Set a new image for all following faces
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file.write( 'usemat %s\n' % (stripPath(currentImgName)))
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file.write('f ')
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for v in f.v:
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file.write( '%s/%s/%s ' % (m.verts.index(v) + totverts+1, uvIdx+totuvco+1, uvIdx+totuvco+1))
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uvIdx+=1
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file.write('\n')
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# Make the indicies global rather then per mesh
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totverts += len(m.verts)
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totuvco += uvIdx
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file.close()
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print "obj export time: ", sys.time() - time1
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Window.FileSelector(save_obj, 'Export Wavefront OBJ', newFName('obj'))
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