Cycles:
* Compute MD5 hash to deal with nvidia opencl compiler cache not recognizing changes in #included files, makes it possible to do kernel compile only once and remember it for the next time blender is started. * Kernel tweak to compile with ATI/linux. Enabling any more functionality than simple clay render still chokes the compiler though, without a specific error message ..
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@@ -35,6 +35,8 @@ string path_filename(const string& path);
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string path_dirname(const string& path);
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string path_join(const string& dir, const string& file);
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string path_files_md5_hash(const string& dir);
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CCL_NAMESPACE_END
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#endif
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